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Home > Game Guides > Final Fantasy X-2 Game Guide

Final Fantasy X-2 Game Guide

By: Derek Croft

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Chapter One

Mission 1
After the concert, you control Rikku and Paine as they square off with the Yuna look-alike named ????. Fight the two Goons she has with here and give her a few licks for good measure. When all three are defeated she will high tail it down the corridor. Defeat the few goons and she-Goons that appear and eventually you will come to a short fat guy named Ormi with a shield and a tall skinny gun slinger named Logos. Take them both out and then the fake Yuna will appear again.

Boss: LeBlanc
After a transformation, the fake Yuna becomes the scantily clad Leblanc and you will need to take her out. When the battle starts you will now have access to the dress sphere as well. Use L1 and select the SongStress. Now you will be able to use the Dark Dance against her. LeBlanc isn't hard to defeat at all if you have Yuna using the Dark Dance and Rikku and Paine hacking away at her. After you beat her Yuna will dance for a bit more and the mission will be complete.

Mission 2
After a short scene between Yuna and the ships crew, you are back in control of her and are free to wander around the Celsius. Talk to each person as you come across them. When you talk to Buddy and Brother you get Al Bhed Primer XXI key item. Leave the bridge by going up the stairs at the back wall and use the Save Sphere to save your game. Go to the end of the hall and enter the elevator. Go to each floor including the Cabin to buy and sell at the bar and the Engine Room to get some Ether, Remedy x3, Potion x4 and Phoenix Down x4. Remember to check these chests throughout the game for more goodies. When you have gone to each floor, come back to the bridge and talk to Rikku at the front and Brother beside her. You will get the Al Bhed Primer XIX, III and XVII key items.

Since we are still waiting for Buddy to analyze where the next sphere is, I had to go take a nap in the Cabin before the scene triggered. Do so and when you exit the Cabin afterwards the alarm will sound and you will be required to head to the bridge. A scene will play and you will be off to Mt. Gagazet to reclaim a treasure sphere from the ruins there. When you land a short scene will play and you will go through a few jumping tutorials. Hop down and grab the Yellow Ring from the chest and jump back up and across the ledge. Make your way down the stairs on the right to a save sphere at the bottom. Save and had left to the square tile there. Press the glowing button and the lift will lower. Hop off the lift and drop down a few ledges.

Look on the map and you will see a red arrow. That's where you are headed. When you reach the bottom ledge, make your way up the other side until you reach the top. When you are finally on top, some old friends show up, LeBlanc, Logos and Ormi. You will get to fight all three at once this time around so gang up on LeBlanc to start with and then take out the two lesser thugs. Use sword attacks and the warrior dress sphere to take them out as quick as possible. After all three have been defeated you will need to race them to the top of the ruins.

Start by going right, over the gap and then hop down the ledge instead of going up the leaning column. Jump over the next gap and keep running towards the door opening. When you get there Logos will appear and send a few goons to attack you. Take them out and enter the door way. Make your way through the temple and down into the first gap to grab the White Ring from the treasure chest there. Hop out and continue through over the gaps and jumping from block to block. Don't worry if the enemies are too far ahead, you will catch up to them soon enough. When you get back outside, follow the walkway around to the left and you will run into Ormi at the end.

He will send a few Recoils to get you but they are easily taken care of. After the scene that shows the top, take a step back onto the narrow bridge and jump across to the block to the right. Follow the blocks up to a walkway. Follow it all the way around behind the ruins to a treasure chest that holds a Star Pendant. Go back around to where you came up and hop over to the block on the right. Again, follow them upwards and you will come to a save sphere and the enemies that you were chasing. Save and grab the Muscle Belt from the chest near the bad guys. Head up the stairs and get ready to square off against Boris.

Boss: Boris
Funny name for a giant spider. Boris is not too hard to defeat at all. Use the warrior dresssphere and have everyone attack with flametongue. It does some heavy damage to Boris and he won't last long when 2 of the 3 girls are hitting him with it. After he is defeated, the girls claim their prize and the mission ends.

Mission 3
Before you talk to Shinra, run across Brother who is lying on the ground a few times to hear him yell for some fun. When you are ready, talk to Shinra and he will tell you about the treasure sphere. Turns out that you can use it as a dress sphere called Black Mage. After his conversation Buddy will alert the crew that the info on other treasure sphere has come in and he has two located, one at Besaid Island and one at the Zanarkand Ruins. When you are ready, talk to Buddy and go to the Besaid Island since it is the easier of the two. When you land on Besaid Island, make your way left and north to enter the village. When you get there a scene will play between the girls and Wakka. Seems Yuna hasn't been home in a long time and the people of her village miss her.

As soon as you are done talking to Wakka, enter the middle hut on the right side and talk to Lulu, Wakka's wife. Talk to her and Lulu and Yuna will go for a walk. They will have a short conversation about her previous efforts and how she is still looking for more treasure spheres. After the conversation, take a walk around the village and enter some huts. The shop is on the left side and if you speak to the shop keep she will tell you she has a rare key for sale, but you won't have enough money. They key is needed to open a chest in the temple at the far end of the village, but when you come back later, the shop keep will tell you someone already bought the key and was headed for the caves up north.

Head to Lulu's hut across from the shop and she will ask you if you want to stay the night. Say yes and you will go sleepies. When you awake, talk to Lulu outside and she will tell you that Wakka went to investigate some caves and is worried about him. This will start a mission to find Wakka. You will need to walk around the town and talk to certain people to get the 4 digit cipher to enter the cave. The kid with the dog running around the village gives you this clue, "The Ciphers hidden by the shore are numbers two and three of four" and Jassu in the Lodge gives you this clue, "The Cipher easiest to see belongs before the other three". Everyone else tells you to check out the ruins so that's where you're going next!

Make your way back where you entered the Island. Save at the sphere and head right up the hill and follow the path. At the top of the hill there will be some broken machinery with a sparkle spot on it. When Yuna looks at it, there is a 6 which is one of the ciphers. Continue along the path and the next screen will have the path continuing under a large metal structure. Before you go under it, there are two metal objects on either side of the path. On your map will be another purple dot to tell you where the cipher is. The left side object will have a blue circle on it, but the right side you can climb up onto and get the second cipher digit that is an 8 from on top of it.

Continue along the path and you will eventually pass over wooden bridges and waterfalls where the next area will be a split that can go south or west. There is also a set of stairs to the east of the area that has a switch on the metal wall which is actually a door. That's what you'll be using the cipher code for when you have them all, but for now ignore it. Head south to the beach and enter the area. When you do you'll get a strange call from Buddy. Look on the map and you'll see a purple square. To the left of where you enter will be some kids playing. Go as far left as you can and you will see a ledge where a kid is.

Jump up there and climb up the building until you reach the sparkling object. Look at it for another cipher digit which is a 9. Hop back down and enter the open beach area and make your way to the boat house in the left corner. Look at the map and you'll see another purple square. Jump up on the edge of the wall to pull yourself up and over to the structure hidden by the bushes. Look at it and you will get the last cipher, another Number 9. Make your way back up to the metal door and enter the code 6998 to open the door and enter the cave.

When you get inside you will find Wakka just sitting on the ground. A scene will play and he will tell you he isn't sure if he wants to know what is in the cave. You do, so head north across and jump across some stones to reach a save sphere. Save and then head a few steps north to the glowing blue sphere stand. As Yuna grab the sphere, the protector appears behind the party.

Boss: Red Dragon
The dragon will come out swinging and he does some pretty hefty damage right off the bat. Have one person heal while the other two use cold attack such as Ice Blade. Cold attacks do the most damage to the dragon and as long as you have one person healing the party with potions you will kick his flaming butt in no time. When you beat him, the sphere is yours for the taking and you will be rewarded with the White Mage Dress sphere which one of the most used through the game.

Head back to the entrance to the cave where Wakka was and still is sitting. A long scene will play with him talking about the sphere that he wanted to find. After a call from Buddy, the mission will be complete and you will have the Besaid Sphere key item and the Protection Halo garment grid.

Mission 4
Now that you are back aboard the Celsius, save your game and then go and talk to Buddy. Next stop with be the Zanarkland Ruins. When you land the mission starts and you need to be the first one to reach the sphere. Talk to each person gathered around the fire and Issaru will be at the top. Have a conversation with him and then head to the left of the screen and make your way to the ruins. As you enter the doorway some goons will close in behind you and a scene will play with some kids saying the clue was "key". Continue forward and follow the kids as they run through the ruins.

You will probably have to fight a battle or two, but you will eventually catch up to the kids and they will start a conversation with you. After they leave, continue around the walkway and you will come to a lone goon. Get close to him and a scene will play with him asking what the clue was. He will say it was "mon" and a battle will start. Kick their asses and make your way up the ramp to another walkway. Follow it and you will come to another goon. Answer him and either answer results in a fight. Continue along the path until you finally enter a hallway with people and a large set of stairs. Follow them up and down the passage to the left at the end to a large room.

In the center of the room is a lift that will take you to the chamber of Fayth and the kids are in the west corner jumping up and down. Hop on the lift and you will be taken down. Use the save crystal and head through the door way to talk to Cid. After you talk to him and his friend, head north to the door that the monkeys were in front of and you will be able to go through it now. Continue along the hallway into a room with 6 treasure chests. Grab the elixirs and potions and head up the stairs to the door. Go through and walk to the center of the room to start a scene. When you are asked the Meaning of Life, pick the last selection and you will eventually receive the Heart Reborn Garment Grid. When you are done talking, head down the stairs at the north end and follow the corridor around until you eventually come to the sphere stand.

Boss: Guardian Beast
This big fella can be pretty tough so make sure you have one person on the healing job either using potions or the much easier way, using cure from the white mage dresssphere. This big guy just needs a lot of solid whacks and not a lot of fancy magic attacks. The damage that they do to him isn't worth the extra wait time, so just use regular attacks on him. When he starts getting close to death he will use an attack called the Damocles Photon which will just about knock each characters life in half. Make sure they get healed back up quickly and continue to pound on him. He may use it again depending on how long it takes you to defeat him but he will eventually fall. For your troubles you receive a fragmented sphere and an amulet.

Mission Five
When you are back aboard the Celsius, Buddy will tell you that they have just discovered an "awesome sphere" located at Kilika Forest. Check the map when you talk to him and make your way down there. Save your game at the sphere when you land and make your way down the dock where you will run into Tobli and some of his friends as he tells you about a show. Make your way north when they are done talking and you will come to another area. You can explore the first area of the docks if you like and open the chests along the upper walkways.

In the next area go up the stairs directly in front of you and enter the hut to the left to talk with Dona as Barthello runs off. Head up to the second floor and grab the 1500Gil out of the chest and leave the hut. Make your way back down the stairs and proceed to the end of the dock where the guards will open the gate to let you through. After a long scene with Nooj about the sphere the mission begins. You are to head through the forest through the check points and enter the temple to get the sphere. Easy enough right? Make your way north and into the next screen

When you get there, ahead of you, Nooj and his band will be talking to some guards. There will be two large stones just ahead where you are standing. Grab a squatter Monkey from behind the left stone as you hear it start to squeak as you walk past it. Grab it and then head down the left path way. When you are going down there you will have a choice of going north or going west all the way and then going north again. Take the first path and grab the Squatter monkey behind the tree on the left as you walk past. Head over the fallen tree and you will have a choice of going north, east or west. Follow the path north and around the corner. You will hear another monkey squeaking as you run past. Grab him behind the tree to the south of you and continue along the path going east now.

When you come to an intersection, head north again and when you reach the end you will hear voices and have a choice of what you want to do. Take a peek through and you'll see a scene between the guards about the password. If the number of guards is odd the password is carved monkey, if the number of guards is even, the password is "craven monkey". When you are done grab the squatter monkey from behind the rock and head south and then east to the white square on the map. Save your game at the sphere and then talk to the guards. There will be 4 guards so you know the pass word will be "Craven Monkey". Make your way up the stairs and the last bunch o guards will try to trick you but the password is still "Carved Monkey" after more soldiers appear. When the soldiers take off, you get Turbo Ether and a Menace of the Deep Garment Grid.

Make your way to the open area where a few people are standing and watch the scene. When it is over, the boss fight starts.

Boss: YSLS -Zero
Time to go to town on this giant robots head. He really isn't all that tough and normal attacks do as much damage as sword break attacks. Use the normal attacks since they are much quicker to charge up and make sure you have one girl using White Mage and healing with Cure or Cura. When the girls' magic is low, use an Elixir or Ether and continue healing each girl as they need it. Zero has two main attacks that he uses, the Blast Punch and Haymaker. The Blast Punch will take off about half your life so be on the look out for it and get ready to heal right after. When the YSLS is defeated, you will get the sphere, a wristband and will finish the first chapter.

Chapter Two

Mission One
When you are back in control of Yuna, go to the bridge and talk to Shinra about the sphere. It will show you a short scene of what the sphere holds. When it stops playing, go and talk to Brother and you will receive the Al Bhed Primer XXII. Another scene plays while Brother freaks out and says he wants to give the sphere back. As you exit the bridge to get changed, Brother says that he picked up some hitchhikers. Ride the elevator up to the Cabin and head down the hall to meet them. Talk to all of them and the last one will ask if you want to hear them play. Tell them you are singing tonight and the barkeep will enter the hall. Talk to him and he will ask you to push them into the elevator. Tell them you can push all night and then push each member into the elevator. When all three are all the way in the elevator a long scene will play.

When you wake up head down to the engine room to raid the treasure chests and then back to the bridge and talk to Brother. He will ask you where you want to go and you will have a choice of either Mushroom Rock Road or Bevelle. Pick either since they will both lead you back to the ship eventually after a long scene. When you get the call to go back to the Celsius it turns out that Leblanc and her thugs stole the fragmented sphere and left you Leblanc's sphere. Now the mission starts to get three of Leblanc's syndicates costumes to disguise yourself to get into Leblanc's mansion.

Head up to the bridge and talk to Buddy. He will tell you that there are no leads on the uniforms but Guadosalam will appear as a new hotspot on the map. Make that your next stop. Walk around the area and talk to everyone you see. None of the guards will let you enter the mansion and a few people will mention that some guards have gone off to the Djose Highroads and a desert. Head back to the ship and pick which place you want to go. Since Djose is the easiest, let's go there first.

When you get there, there will be a line up of people on the right and a few people mulling about the area. Talk to the people as the line will eventually get shorter. When the line is gone, enter the small hut and talk to the person inside. Tell him you want to dig and he will give you access to the temple. Exit the hut and enter the main doors in front of the temple. When you enter, Gippal will talk to you and you will get the Al Bhed Primer IV. Head out of the temple and south of where you entered the area.

Talk to Gippal on the bridge and a scene will play where he tells you to give a Letter of Introduction to a woman in the Bikanel Desert. When he is done talking, grab the potions out of the chest and continue south along the bridge. Talk to the people along the way and they will tell you some oddly dressed people are ahead of you. When you come to the split in the path with some goons hanging out, go west and you will come across some girl guards talking about the mission sphere. A mission starts here to grab the sphere and their costumes.

Continue along the path that you are still on and eventually you will come across a sphere lying behind a rock. It is Yuna's special dresssphere "Floral Fallal" and the Unerring Path Garment Grid. When you turn around, Ormi and Logos have returned along with a female Goon. Fight them and defeat them to receive the Syndicate Uniform.

Now that you are back aboard the Celsius, save your game and stock up on any supplies you may need. When you are ready, go talk to Buddy and pick the Bikanel Desert Hotspot to travel to. When you reach the desert head to right a few steps and talk to Nhadala. Show her the letter and she will tell you to go talk to the pilot who is to the left of her. After you talk to him once, talk to him again and he will ask where you want to go. Select the Oasis and the mission starts.

When you reach the Oasis, walk forward and you will come to a sphere lying in the sand. Pick it up and it will be Rikku's "Machina Maw" special dresssphere. When you get it another battle will start with two Fem-Goons this time and Logos. This battle is a lot easier then the battle you just had with Ormi and Logos since Ormi is not present. When the three are defeated you will receive another Syndicate uniform and the Hour of Need Garment Grid as well. After the battle you will be back aboard the Celsius with one more destination to grab a uniform.

Next stop is to return to Mt. Gagazet. When you land on it, talk to Kimarhi and he will tell you that he has looked all over for a sphere but couldn't find it, although there was one place he didn't look, the Scar of Fayth and there are signs of other sphere hunters around. That would be the third uniform we want. The quick and easy way up the mountain is to take the teleporter to the mountain trail and follow the path upwards to the red arrow on the map. Talk to the man there and continue along the path through the area with columns lines up to the next red arrow. When you make your way around the corner you will see a Fem-Goon hopping up the mountain and the mission to get her uniform will start.

Start climbing up the ledges and enter the cave on the right. Follow the tunnel around and across the stones to another cave opening. Continue your way up some more ledges and you will see the Fem-Goon just ahead of you. Instead of following her, go up the ledges and make your way to the right when you reach the top. Walk through an opening and the girls will be above the Fem-Goons below. Ormi will interrupt the girls and all three will rush off when the ledge you are on collapses. You grab a uniform they left behind and are ready to head back to the Celsius. Make your way down the path and save at the sphere. Take a few more steps down the path and the girl goons will appear wanting the uniform back. Take them out and head up the next few ledges to run into Ormi. Defeat him the same way you have in the past and that will end the mission.

Mission Two
Now that you have all three uniforms, you will be able to sneak into Leblanc's mansion undetected and get the sphere. Make your way to Guadosalam and walk up to the red door to start a scene. Change your clothes to the uniforms and enter the mansion to start the mission. After the scene, Leblanc will go up the stairs. Enter the door right beside you and Logos and Ormi will tell you to go up to Leblanc's "chambre". When you get there you will need to satisfy Leblanc until she falls asleep. When she does, Logos and Ormi enter and tell you to check the switch in the living room. Go down the stairs to the room there were in previously.

Walk to the back of the room and beside the left door will be a panel with a switch in it. When they press it, the secret passage is revealed and they change back to their regular clothes. Take a few steps forward and Ormi will appear again. Fight him and a Goon and continue down the hall. Save at the sphere and enter the door ahead of you to get Heady Perfume from the chest. Exit the room and continue going east through the hall. At the end of the hall you will come to another room which holds the sphere. Pick it up and watch it and you will have the Crimson Sphere 10. After you watch the sphere movie, Logos and Ormi enter and you have to fight them for the billionth time.

After you defeat them, they run away as an alarm is going off telling you that the booby traps have been set. Head North when you exit the room and follow the hallway to a corridor with a dead end and gaps that you can jump into that have switches on the walls. In the first gap will be switch #2. Press it and then head to the next gap which will have switch #3. After you press those, hop back up and head to the end of the hallway. Some spikes will pop out from the wall and come towards you. Do nothing and let the spikes come. A scene will start and you will appear in another hallway where switch #1 is directly to your left. Press it and hop down through the opening. (I ran away from the spikes the first time and I could not get back up into the hallway where the #1 switch was again. I had to restart a saved game, so let the spikes come at you and don't move when they do).

Go to the end of the hall where the spikes came out of and there will be a switch on the wall. Press it and an opening will appear to the left. Head through the new hallway and you will come to a large round door. Head east to save your game before heading through the door. When you are ready, enter the round door and square off against guess who.

Boss: Leblanc, Logos and Ormi
The three of these together can be pretty bad news this time around. They still use their same attacks but ganging up on you makes it seem that much more powerful. Use a special sphere here if you need to at least to take out one of the three syndicates. When one of them is no more the other two are much easier to deal with. Either Logos or Ormi should be first to go. Ormi does the most damage, but Logos will kill your status with his Russian roulette attack. Pick one to gang up on and make sure you have a white mage to keep up with the healing. If you are having troubles hitting Logos, I always used the Trigger Happy attack on him and it never seemed to miss. After Logos and Ormi have been defeated, turn all your attention on to Leblanc. With the three of you pounding on her, she isn't difficult to beat at all.

After she is finished off, a scene starts and explains the broken sphere and where you are off to next.

Mission Three

Now the girls are off to Bevelle with the syndicate in tow. When you land there will be a scene. After it is over the mission starts and you are off to find the Vegnagun under the streets. Talk to the old man on the right and he will ask you if you want to use the lift. Say yes and it will take you to another part of Bevelle. Go north on the map and then west. Enter the door with the blue lights around it and you will be inside where there are more than a few people mulling about. Talk to them and they will tell you to be careful of the soldiers since the praetor is missing.

Go into the hallway on the east side and enter the room there. Hop up on the altar and you will see a door will open. Head out into the main room and this time go down the west hallway. In this room you will see the door that opened and can hop up into the opening. Do so and there will be two lift controllers in here. Operate the right one and it will tell you the destination of the central lift has changed. Go back out into the main room and go directly north to hop in the lift. Instead of going up, this time it will take you down.

After a short scene, make your way long the walkway going north, west, north up the ramp and then, east to another lift. When you get off it, make your way east to an Antechamber and a save sphere. Save and talk to the Hypello if you need to and grab the chocobo feather from the treasure chest before you enter the door way. When you are ready, enter and the three girls will hop down a hole to the ruins below. When you land, apparently the Syndicate was always with you and they will cover the exit as you move. Head all the way west and there will be a console there that will tell you to disable the security manually. To do so, you will need to activate the blue towers and not the red ones. Go all the way to the east and Yuna will hop on a chain and slide down to the platform below.

When you land, two large robots known as Yac-13's arrive and fight you. They aren't tough at all and regular attacks with warrior spheres will take them out as long as you have one girl as a White Mage praying. Now you will need to disable the security at the towers with the blue lights in front of it. Walk up to each of the three towers with the blue lights and you will have to battle an YSLS-Zero. If you go up to a tower with out the blue lights you will have to battle an YSLS-99. Neither of them are all that tough especially if you use Rikku's special sphere Machina Maw. When you activate the third and final blue tower, Precepts Guard will emerge from the opening in the center of the room and attack.

Using Yuna's Special Sphere or Rikku's special sphere Machina Maw and the guard is easy as pie but only the party member whose special sphere you are using will get the experience points from the battle. You may have to heal once or twice but that should be about it for the battle. For the first part of the battle he can be a bugger since he likes to cast Death to kill off a member quickly. Other than that, he really isn't too tough other than his Demi attack which will nail everyone for roughly 300. If you don't want to use the special sphere, have two warriors and one white mage. Have the mage cast shell and protect and have the two warriors hack and slash at him. Heal when needed and the precept will eventually fall.

Each time you light up a red light tower, you will be in a battle with a YSLS-99 and at the third and final tower you will face Georapella. As long as you have Reflect handy, he is another push over. He always attacks with elemental spells which are easily reflected back at him. If you don't have a White Mage that has learned in then you may be in a bit of trouble since it loves to cast these spells at you over and over. If you haven't gotten reflect just yet, I would recommend leveling up a bit before you take him on.

In the main area of the room there is a pit with ledges that appear after each tower is beaten. There are also two opening down in the middle that you can enter. To get to the bottom opening it takes a long time and a lot of battles.

You need to light up the red towers and then fight at the Blue Towers to move the ledges over. Each battle will move a ledge over one space, so to move the very bottom ledge, you will have to light up the red tower to the right of the blue tower with the broken chain behind it, and then fight the Precepts Guard 5 times to move the ledge to the bottom opening. To move each ledge into position, you need to light up a red tower and fight the blue tower beside it until the ledge is in place where you want it. Like I said, it takes a very long time to get all 6 ledges into position and all you will receive from the bottom opening is a ribbon accessory which stops all abnormal statuses on one character.

When the first three ledges are in place, hop down and enter. If you like, before you enter the opening you can climb up the chain that you slid down at the start and make your way back up to the save sphere and save your game. I would suggest doing that and also checking out the rest of the chains behind the other towers in the room. Some other ledges hold chests as well as other robots to battle. Also if you like, you can hang out in this chamber and keep on fighting the precept guards and Georapella's to gain level rather quickly. When you are ready, hop down the ledges in the middle of the room and enter the first opening. Follow the hallway around and over the blocks. Pop open the chests for ether and other goodies and make a right at the next hallway. Follow it to the open gap and step on the edge at the middle. The block will turn and a lift will appear. Hop on and go to the other side. Go to the end of the hall and outside to open the chest.

Head back in, across on the lift and down the hall to the left side where you went right earlier. Follow the hallway around until you come to a gap that you can't cross and two pillars on each side. Climb one side and the pillar will drop a bit. Climb the other side and it will drop a bit more. Hop across to the ledge that should be in reach now and follow the walkway to the end. After the scene plays, make your way to the right and pass Logos and Ormi to a chest that contains some Phoenix Downs. Head down the walkway just before it to enter a corridor.

When you get to the end, there will be a wall of pillars that fall away and reveal 3 lifts. Take the left lift and you'll be in a room with a chest and a lift at the far end. Also in the room are two blocks you can climb on top of to active a bridge to the lift. Climb on both blocks and head for the passage directly south from the block that is farthest from the lift. There will be two more lifts there. Take the right side lift and it will raise you up to where you just were. Hop down the center south passage again and this time ride the middle lift back up to the top. Now go to the right and take the middle lift there. That will take you up to another block that you can climb on. Do so and you will see some pillars rise.

Head back on the lift to get back down into the room with the two blocks and head for the passage to the left. Hop on the lift there and it will take you to another lift in the center. Jump on it and it will take you to another block you can climb on. This switch will rise up more pillars. Head back down the lift to the main room and then onto the lift at the far end. When you get off, there will be a save sphere there to use. Do so and you will see where the pillars were that raised. Hop over them to get the treasure chest that holds the Dark Knight Dresssphere. This dresssphere hold some heavy fire power that you will need later on during the game. Use this sphere often and build up its abilities. Make your way back up to the main path and follow it across to the other side. A short scene plays and you will end up fighting Baralia.

Boss: Baralia
He, just like many of the enemies so far seems to be a lot tougher then they really are. He will heal himself a lot as you continue to kick his ass, but as long as you have shell and protect cast on yourselves, which you should start every fight with, then he won't take any time at all to beat. Keep your mage casting prayer while the other two use warrior or Dark Knight to slice and dice him up. If he uses his attack to rob your mage of all her magic, have her quickly change to another sphere and continue to let him have it. When he is dead, Paine takes off around the corner and you are to follow her. Enter the next room and another scene plays with the end boss for the mission.

Boss: Bahamut
Well there doesn't seem to be a Vegnagun here but there sure is a huge ass Aeon to deal with. He can sure take a beating as well as give it so get set in for a long fight. Have the White Mage cast Shell and protect right off the bat and have the Dark Knight warriors casting darkness against him. It sure does seem to do a lot of damage but it robs you of life as well. If that isn't your style and don't want to give up the health points and just want to use normal warrior, then armor break seemed to do the most damage to him until you run out of MP. He has two major attacks that he uses, Impulse and Mega Flare. Impulse actually seems to do the same amount of damage as Mega Flare, but the flare is a lot more intimidating and gives you a countdown as to when he is going to launch it against you. Keep the mage praying and casting cura when someone gets really low but that will probably only happen four or five times during the entire battle. Don't let up on Bahamut and he will eventually fall to end the second chapter.

Chapter Three

Mission One
Now that you back aboard the Celsius it seems that the land is crawling with fiends and the Gullwings decide to become a clean up crew. Talk to Buddy and there will be three new hotspots on the map to travel to, Besaid Island, Kilika Forest and Bevelle where you just were. Pick Besaid Island and when you land, Shinra and Buddy will take off to the town. Follow them there and enter the second hut on the right to talk to Lulu. She will tell you that Wakka and company have been fighting the fiends in the temple and you may want to clean up the leftovers.

Walk out of the hut and Shinra will be outside installing a commsphere. After he explains it, you will see Wakka and Beclem having an argument. Make your way into the temple and up the stairs. The mission begins after you finish talking to Beclem. Head through the door and through the hallways until you reach Wakka. Talk to him and you will hop on a lift that will take you down when you are done talking. Enter the next room and you will come across a large baddie floating in the center of the room. It is another Aeon like Bahamut named Valefor.

Boss: Valefor
Valefor is a little tougher then Bahamut was with his almost 9000 hp. I used Machina Maw right from the start and had it trounce on Valefor's head. Valefor has some deadly attacks such as the Energy Ray. It will slice across all party members for a good 400-500 hp each time. If you decide not to use the Machina Maw Sphere, then have two warriors or Dark Knights and one white mage. Have the mage cast Shell and Protect right off the bat and have the other two girls hack away at Valefor. Eventually his ugly mug will take a dive into the ground and you will have beaten your second Aeon of the game. When he is beaten, you will have a conversation with Wakka outside and the mission will end.

Mission 2
Back aboard the Celsius, there are two more hotspots to check out. Next stop is Kilika Forest and the temple there. When you arrive in the town, make your way all the way to the gate that will give you access to the forest where the temple is. The guards will tell you that they aren't letting anyone through and that you have to go back. Head back through the village and go to Dona's hut. Talk to her and she will tell you that she will distract the guards for you. When she does, there is still one more guard standing at the gate. You will be given the choice of waiting or rushing the gate. When you decide to rush it, you will need to play a mini-game to sneak through.

There are three guards at the gate but really only one you need to worry about is the one talking to Dona. The guard at the far left is of no bother and the guard at the gate will turn around when he opens the gate for a member of the youth league. The only one you have to watch is the guard talking to Dona. When the guard goes to open the gate, switch your view to him and wait for him to turn back around to Dona. When he does, run for it and you will be through. Pop open the chest on the other side to get a Bushido Lore accessory. When you start moving again, you will be spotted and Dona will tell you that there is a hidden path and to move across the tree tops.

Make the first left and follow the path to where there are a few fires and a tree branch laying across the pathway above you. Walk to the side of the path and the girls will hop up and follow it along. Follow Rikku and Paine as they run ahead and you will reach the temple stairs. Make your way up them and through the courtyard and the mission starts as you head down the stairs. Save at the sphere in the right far corner of the room with all the machines lined up. Head up the stairs and step on the lift to go down further into the temple. When you reach the end of the next hallway, enter the door way and you will face some not so friendly fellows.

Daeva doesn't really do all that much damage and mostly casts status ailments against your party. You should have no problems defeating him whatsoever. After he is dead, you will have a scene with Barthello as he professes his love about Dona. Head all the way back to the save sphere to save and then backtrack to this room again and enter the blue flame that blocks the door. Another Daeva will show up and he is just as easy as the previous one. Destroy him and the flame will extinguish. Make your way through the door way into the next room.

There will be three flames on each wall here. Walk up to the left and right walls and you will have to defeat a Daeva to put out each flame. When the two side walls are out, make your way to the north wall and defeat another Daeva. When the wall opens, head through and there will be two more Daevas waiting for you. Defeat them and go to the left and down the stairs. Grab the Samurai dresssphere from the floor of the lower walkway and make your way up the stairs at the end. Enter the door way for the show down with the boss.

Boss: Ifrit
Another Aeon, oh boy! This big baddie can do some serious damage with his Hellfire attack to all party members but that's about all he's good for. His Meteor Strike attack is good for about 160 hp to one party member. He can be beaten simply by having shell and protect cast by the white mage and having the two warriors hack away at him. Have the white mage cast cura when needed and pray every round otherwise. When he is defeated, you are back aboard the Celsius with one last destination to go.

Mission Three
You will get a distress call from Djose Temple and that is where you are to go next. Make your way down there and head for the temple. When you reach it, the mission starts and you will receive the Al Bhed Primer XVI. As you enter the temple and make your way through the halls you can see a lot of electricity. That's a good sign to use a yellow ring and any lightning protection if you have it. When you reach the lift, go up it and talk to the guard there.

He will tell you that pushing the altar in the next room will stop the electricity that is blocking the hallway going west. Head into the next room, grab the wristband out of the chest and push the altar. For me it was the altar to the right that cut off the electricity but I am not sure if it is random or not. Make your way back into the hallway where the electricity stopped and head up the stairs to meet the boss.

Boss: Ixion
If you thought the other bosses were tough then you're in for a treat. This one is the toughest so far and does some major damage to you with its lightning attacks. The AeroSpark attack he casts does about 700 damage to one person in the party if they don't have any lightning protection. Another attack it likes to do is the Thor's Hammer attack where all 3 party members get hit for at least 500 hp each. Ixion is favorable to lightning so do NOT use reflect spell or else he will recharge his life every time he attacks you. Use water attacks against him since he is weak to it and that will hurt him significantly. Considering he has over 12, 000 Hp this battle can be a long drawn out one depending on your level. Use the two Warriors or Dark Knights, your choice, and a white mage as usual. Eventually he will fall and will leave you will the Soul of Thamasa and a long mushy cut scene will start. When you have control of Yuna again, walk around a bit and another scene will start which will eventually finish with you receiving the Crimson Sphere 2 and 3 and end the chapter.

Chapter 4

Mission One
Have a chat with everyone on the bridge and then make your way up to the deck to talk to Paine. After the scene head back to the bridge and another scene will play. You will receive Al Bhed Primer XXIII. Talk to Buddy to look at the map and he will tell you to check out Shinra's new toy. Talk to Shinra and look at each commsphere that is set up. When you look at all of them, talk to Buddy again and the scene will play and it seems your next stop is the MoonFlow to talk to Tobli. Talk to Buddy to bring up the map and to drop down on MoonFlow.

When you land the mission starts and you need to find Tobli. Head north and talk to the people along the way. It seems they are all looking for Tobli as well. When you get half way up the path, you will be stopped and asked if you have seen him and he will run out. Everyone will chase him and you will continue along the path. Keep going along the path all the way to the end where you will come to some people and a cart. Everyone says they have given up looking for him, so continue along the path going west now. The next screen will have a save sphere and a guard will be told to go back and look for Tobli. Follow him back along the path and you will find Tobli as he runs away from you again. He will hop on the scooter and zip past you going north again. Turn around and start chasing him again back to the save sphere.

Now you can go west of the save sphere to the Shoopuf stand. Paine will talk to one of the Hypellos there and he will tell Paine that Tobli crossed not too long ago. Ride the Shoopuf across the river to the other side. Go west and then west again to come to two guards looking for Tobli. One will pound on a tree and when Tobli falls out he will run some more. Chase after him and when you finally reach the end Tobli will be waiting for you. After the chat with him and his Hypello friends the mission ends.

Mission Two
As Brother says, next stop Yunapolooza! Make your way to the cabin room to meet up with Rikku and practice your dance moves. Depending on how well you keep in time with Rikku and how quick you can press the button will determine what reward you get. I pretty much sucked at it so I got a pearl necklace. When you are done, head up to the bridge and talk to Buddy to head for the Thunder Plains. When you land, it seems so me big bad monster has appeared and will eat all the spectators. Head north towards the red arrow on the map and there will be a Hypello outside the cave making you more scared.

Enter the cave and there will be corridors leading east and west. The big dragon will be in the far north central corridor. You will be able to see him before you have to fight him, so feel free to explore the cave and open all the chests you come across. When you are ready for the boss shown down, hop over to him.

Boss: Zalamander
Zalamander is another tough cookie. He is a big dragon monster that hurls fire attacks at you along with a crushing paw swipe. His Flame breath attack nails all three girls for about 200 hp each which is easily healed afterwards. His other attacks are what you want to try and watch out for. The Tail Smash is good for a hefty 500 hp against each girl and his swipe can knock one girl down 750 in a single blow. The Zalamander is weak against ice attacks so be sure to nail him with some blizzards in warrior sphere mode. Keep the white mage healing and eventually you will receive a Crimson Ring from him and a Black Ring from the chest he was guarding.

After you have beaten the dragon, make your way out of the cave and open any chests you missed going in. When you are back outside, head over to the Celsius for a long cut scene to play. After you are back inside, head back to the bridge and talk to the old man to learn more about Lenne. Talk to Buddy and he will tell you that something is up with the Leblanc syndicate and they are waiting in the engine room. Talk to Shinra and he will tell you that he has a signal coming from the commsphere he dropped down the hole to the farplane. As he is telling you, Leblanc and company will enter the bridge as the scene starts. After the scene is over, the girls decide they are going to hop down one of the holes and finish this once and for all.

Chapter 5

Mission 1
Head to the bridge and talk to Buddy. When you look at the map, almost every destination has a hotspot lit up on it. Since they are just side missions, go talk to Brother and pick your destination of which hole you want to jump into. Anyone that you choose will take you to the hole and you will have to fight the same monsters but different destinations have different ways of following the path to get there. The first choice Brother gives you is the most straight forward path. When you get to the far plane, walk along the stone path and you will come to a large flat platform. Land on it and you will be embroiled in a battle with Shiva.

Boss: Shiva
Shiva is by far the toughest monster that you have had to face so far. Her attacks are brutal like the Heavenly Strike and Diamond Dust which will obliterate your Hp. Have a white mage with you casting healing non stop. You are going to need it. If you have her cast Reflect on the party, then when Shiva casts Blizzaga on you, it will reflect back and heal her, but with the same token, it won't hurt you. Have your two warriors using any flame attacks they have such as FlameTongue and that will start to chunk off a good part of her 14,800 hp of life. Half way through the battle I had to switch to Machina Maw and start to kick her ass with that. Mind you, at this point in the game I was only at level 27 and had to use the special spheres a few times. If you aren't up around 30-35 then this battle will be pretty tough, but not as tough as the next battle. Shiva didn't like my switching to Machina Maw one bit but it did the job and Shiva was no more after a few Varja attacks. Once Shiva is defeated, a save sphere will appear for you to save at.

Before going any farther into the game, I decided to do some leveling up here. I would stay next to the save sphere and run around with the lure bracelet on to attract monsters. After fighting them, I would use the save sphere to heal and then run around some more. This was a quick and easy way to level up. When you are ready, follow the path some more and the next flat platform you come to will have three boss enemies to fight.

Boss: Mindy, Sandy, Cindy
When these three appear you better be up around 40-50 levels. I wasn't even close to that and kept having my ass handed to me because of their Delta Break attack where all three of them gang up on you and will obliterate your party down to 1hp each. To beat these three bugs, take out Mindy first since she has the least hp and having one of the three dead will stop them from casting the Delta Break attack. When one is dead then the other two will have roughly the same amount of health to start with. Using a white Mage and two Dark Knights with their Darkness or Black Sky attacks will make this battle go a lot smoother. Have the white mage cast shell and protect to start will and have her keep an eye on the health through out the battle. Again, to make this battle manageable, take out Mindy before they use the Delta Break attack and then it's easy sailing from then on.

After the battle with the three bugs girls, continue along the rock path until you come to the final flat platform and a rather gruesome looking boss.

Boss: Anima
As you step up to Anima, you will notice that he is wrapped in chains and is not a nice looking fellow at all and his attacks aren't much nicer. He has three main attacks but for some reason he didn't seem to attack a lot. He would make an attack and then sit there for more than a few rounds while you hacked away at him and healed until he came around and started to give you another devastating attack. His attack of Pain nails a person in your party with every status ailment there is but is easily cured with a white mage spell Esuna. He also has Oblivion which is an attack that will nail each character for about 1600 hp. Like I said, after each attack he just sat there for a long time and gave you plenty of time to heal up and start attacking him again. Have the girls in the usual White mage and two Dark Knights. Use Darkness and Black Sky if you have it, if not, Darkness should work fine.

After you defeat Anima, you will come to a field where Leblanc and her crew will be waiting. Watch the scene and the portal will open for you to walk through. Before you head through, you can buy some potions off Leblanc if you want. Head through the portal and you will come to the heart of the Farplane.

When you reach the Farplane, there will be a path that you are on with Electrical barriers along the way. Before you go anywhere, there is an organ to the left of you will a blue platform with circles on it. When you step on these, it will play music notes that you will need to repeat when you go to the organ. The Notes you need to play when you get to the organ will appear at the bottom of the screen if you have stepped on each blue plate to reveal the notes. For the first organ is it only three notes and each of those notes, So, Me* and Ra* are played on the first plate. When all the notes for each organ are played, the gate at the arch along the pathway will dissolve and allow you to pass without a fight.

If you do not want to find the notes for the organs, then you will have to fight the guardian known as Azi Dahaka at each gate. This guy is a tough mofo and is definitely not worth fighting unless you are serious prepared. They have over 140,000 hp and they can swipe 1000 hp per round from you. It is best to play the notes and avoid these guys at all cost. After you play the first organ, you will bring down a gateway. Now ahead of you will be three paths, one going left and right and one going up the middle. The organ will be on the far right path along with the final notes. Head up the left path and get the notes Do* and Ti there. Avoid the electricity barriers and the red beams by jumping over them. The middle path will have the note La and directly right of that note and under the path will be So. Follow the path up to the organ and play the notes.

When the gate goes down, run through it and there will be more paths to explore. The left path will have the notes Fa. Make your way up the right path and jump off the side to the right when you pass the first electrical barrier. Grab the note Fa there and follow the path along to SO and Do. You will then drop back down and are able to run for the organ up the right side of path. After you play the notes and the gate goes down, back track to the fork in the path and go up the left side. Make your way along until the next scene plays.

This next part is a long puzzle game was such a pain in the ass that the game makers should be shot for it. To get through without having to fight another Azi Dahaka jump on the platform to the left and ride the stone up. Hop over to the right and the notes So, Me* and Ra* are played. Go to the next stone on the right and you will go for another ride. From here hop across to the small stone and then the stone on the right to hear Do* and Ti. Make your way back down to the save sphere the same way to got up there and this time take the platform to the right of it. Ride the platform to the next one which will be to your left and up a bit. When you jump on it, it will zoom across to a larger platform. Hop over to it and it will play La. Once again make your way all the way back down to the save sphere and hop on the platform to the left. Ride it until it stops and then jump left and then north to go for a lift up. Jump right and you will hear So. Jump back to the left where you just were and it will take you up some more.

Jump over to the platform with the chest and open it to get two Mega-Phoenix. Head north to the platform there to hear Fa and Mi. Jump back to the chest platform and left to the platform there to go for a ride down. Jump to the platform to the south of you and then jump back onto the platform you just jumped off of to go for a ride back up. Jump left and then south and you will hear the note Fa. Jump south and to the right two platforms and you will be able to reach the Save Sphere. Do so and then hit the platform to the right of the sphere.

Ride it up to the two platforms and hop on the lower one, not the platform you jumped on earlier. Ride it up to a larger platform which will play So and Do when you step on it. From there hop over to the left to the main platform and it will play the notes you picked up in order. If you did it correctly, you will pass through the gates with no quarrel. If you messed up the notes, well you're in for a tough fight with the Azi Dahaka. After you play the right notes, the gate will fall and you can pass through. Head down to the save sphere below before you go ahead and save. After you save, head back up and pass through the gate and follow the path to the end. After a really long scene, you are in the final show down with Vegnagun. Everyone splits up and decides to take out a part of its body. The girls get to tackle the tail.

Boss: Tail
As soon as the battle starts have your white mage cast protect and shell on the party to keep the damage from the tail to a minimum. The tail only has two attacks that it does, Sweep and a laser from the tip of its tail. The sweep will hit each party member for some hefty damage around 1000 each but if you are leveled highly, that won't matter much. Have your white mage heal as soon as you are hurt and have the two Dark Knights use attack on the tail. There really is no need for darkness or any other fancy attack since the regular swipe does a good job. Eventually the tail will fall and the battle will end.

After the next scene, you see that Leblanc and crew need some help with the legs. Before you head up the path to help them, make your way back down the path to the save sphere. Get healed, save and then make your way up the path to go help them.

Boss: Legs
When attacking the leg, there are three orbs high on top of it that attack you as well. Ignore them and focus on the leg. Have your white mage cast shell and protect and the two dark knights attack the leg. The leg is really weak and won't take long at all to kill.

After the leg is toast, again run back and save your game at the sphere before venturing forward to the body.

Boss: Body
The body is the torso of the Vegnagun along with the Bulwarks or arms on each side. This is another battle that really isn't all that tough. The two arms have 3000 hp each and it is in your best interest to only attack Vegnagun when they are both dead. This is the pattern I used. Destroy both arms and then attack Vegnagun until it has brought back one arm to life. The arm will attack you, so as soon as it does, destroy it and attack vegnagun again until it brings back another arm. The main vegnagun has a killer attack that it needs to charge up for but it can only use the move while it has both arms. I just kept repeating that pattern and killed him eventually with little damage. Each time the arm attacks you after being brought back to life, it will hit one girl for about 1500 life but have the mage heal that and it shouldn't slow you down at all.

Done? Hell No!

Boss: Head
When attacking the head, it has two horn like tusks on either side of it head like the arms of the body you just fought. The easiest way to fight this battle is to use Darkness to take out the tusks quickly and then continue using darkness or regular sword swipes on the head. After a few attacks, the head with bring back another tusk but since they only have 2500 hp they really aren't a threat. There are only a few attacks that the head and tusks do but none of them are devastating in any way. As long as you have you white mage healing every round, this battle is another that you should be able to zip through.

Final Boss: Shuyin
Finally, the last last last boss. I always thought that in games the bosses were supposed to get tougher the farther you went in the game. These final bosses are nothing compared to some of those Aeons you had to face earlier. To start cast shell and protect on your party since mostly all of Shuyins attacks are physical. He has a few attacks but the Terror of Zanarkland is probably the most damaging. He will hit one person more than a few times for about 200- 300 each hit. It usually ends up doing about 2500-3000 damage. His other moves are Spin cut which does about 450 to one player and Hit and Run where he runs around hitting everyone in no particular order. Again, as usual, have the white mage casting healing every round. The two dark knights should be casting Black Sky on Shuyin to beat down his Hp. When you run out of magic use an ether potion to get the magic back up and continue to rain down the sky on him. You can use regular sword attacks but it will take twice as long to defeat him but the difficulty will still be the same. Eventually Shuyin will fall and the end game cinematic will start. YES! NO MORE BODY!


[Note: Please show respect for the author -- do not take this walkthrough and claim it as your own. Do NOT post it elsewhere without our permission. Thanks.]

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