X2: Wolverine's Revenge Guide
Last Updated: July 12, 2003
Act I part I-Rebirth
Okay boys and girls. You are now in control of possibly the coolest character to come from Marvel ever! Welcome to the life of Wolverine. Start the game by dispatching of the guards as you see fit. There are four of them. Press R2 too retract/extend your claws. Your claws do extra damage but your healing factor won't work will your claws out. If you get really hurt fighting these first guards, just take a sec and heal up.
When your ready, use your claws and attack the keypad next to the large door. When the door opens go into your tracking mode by pressing L2. The green lines are the field of vision of enemies. Flatten your self on the wall and creep to the edge. When Wolverine creeps around the wall, press O for your first stealth kill. Looking round the corner at the rest of the soldiers in Senses mode will show you a soldier towards the left hand side, with his back to you. Sneak up on him and get another Stealth kill.
Continue clockwise around that pillar in the middle of the yard and there's another Stealth kill available. Careful, as the last guard after him patrols back and forward here and might see you. Once the third guard's taken care of, follow the last guard and dispose of him. Go over to the fence. Beyond that is a minefield - highly explosive. Luckily, your Senses mode can detect mines. Hold the Senses on and slowly move across the minefield to the door on the far side. You can either use the doorway, or cut a hole in the fence with your claws to make a shorter route.
Avoid the spinning yellow circles and try not to move too fast. When you enter the room on the far side, there are two soldiers with their back to you. You can sneak up and Stealth strike one of them but the other will fight you. I'd suggest killing the one on the left, otherwise he runs for the alarm. Or if you position yourself very carefully (just watch the arrows on the floor) you can pull off a double strike that kills both of them immediately. Crates in this room (and some of the computers!) can be destroyed. Slashing one crate will reveal a secret room with a hidden comic book in it, giving you a change of costume.
The nearby crate reveals a air duct to a room full of health packs. You'll need to duck down (R1 button) to get in though. When you've finished, access the console that one guard was using and go back outside. If you've triggered an alarm at any time, there will be four guards waiting outside. Be careful how you fight them, as mines are still around that area. There'll also be four guards waiting on the other side of the fence too.
After crossing the minefield once more, there's one guard that you must fight. If the alarm hasn't gone off, there's a chance of a Stealth kill on him. Cut across the minefield to the far left side of the fence (away from him) and still holding Senses or Stealth, creep through the fence and then all the way round the yard to behind him.
Be warned, this is very difficult to get through the fence without him spotting you. Defeating him gives you a keycard that unlocks the door on the far side near the truck. Going through there, you enter a vehicle maintence bay. There's one soldier lying under a truck and one on his right. Stealth strike the guy under the truck first and then the other for another couple of dog tags.
Enter the doorway to the right and dispose of the Three soldiers in there. On the right hand wall as you enter, there's a console, Operate that to open the doors down the ramp and exit through them to end the level.
Act I part 2 - Below Ground
Follow the path down and around until you come to an ambush by four soldiers. The one at the back has a taser that stuns you. Press the analog stick from side to side as quickly as possible, and then take him down first so he doesn't do it again. The remaining three soldiers should be a piece of cake after that. Alternatively, as soon as the level starts, go into Stealth mode and crouch down.
Holding this position, creep around the tunnel carefully. The soldier with the taser and two of the others should be standing with their back to you. It's now possible to do a Stealth Kill on taser guy. Unfortunately, the first soldier behind the barricade will now spot you, and the normal fight starts. Once done, continue down the slope until you come to more doors and enter.
There are two flaming trucks in the middle of the room and four more guards to kill. Once they're gone, and your health Is reasonable, you can run through the fire between the trucks and find another hidden comic and another costume change. After running back through, there's a slope to the side and a door at the bottom, which you need to break down with your claws.
The corridor has explosives planted on the sides, which will go off when they detect somebody approaching. Be careful with the very first two as they're not activated, and it's quite possible to arm them yourself. The very furthest ones will blow up the far door and show a room. Before going in, turn left down the side passage to a cave with your first Cerebro file in it. Entering the lit room, you meet your old friend Sabretooth who shows you his interior decorating style.
Passing through, you enter a gas-filled room. Your health will NOT heal while gas is around and the only way to switch it off is to kill the three guards in there. Going up through the side door leads you to a room with another two guards and two doors to be destroyed. Going through the door to the left introduces you to another guard and a room behind him with 8 health packs hidden in crates.
On top of this side room (reached by a Ladder at the end of the room is another Cerebro file. Going through the second destroyable door leads you to a corridor, with a locked door to the side and a power room ahead of you. Sneaking up on the guard to the left will give you another Stealth kill. Go back down and operate the console on the other side of the room.
Dispose of the three guards that enter and go through the previously locked door. Two more guards to kill on the way through. The next room has laser wire units rising up. Your Senses mode will let you get through this without too much difficulty. After killing the guard, his console will turn the Laser units off. Break down the next door and exit the level.
Act I part 3 - Freakshow
You start at the top of a stairwell with four soldiers at the bottom. It's possible to sneak along the walls until you get a chance to do a Stealth kill jump onto one of the soldiers, but it's tough. Killing all four will grant you a keycard which is used on the door in there. Stealth kill the guy to the right immediately. The way to the left leads to a dead end with five guards and seven health packs.
Proceeding along to the right once more, there's another Stealth kill available along the right hand wall. And steath along that corridor and inside the room on the left lets you Stealth kill again. Move back to the first corridor again and Stealth hug the left hand wall this time. Peering around the corner lets you Stealth kill the guy who normally always jumps out on you. If you've done this correctly and haven't triggered any alarms, you should see three soldiers all with their backs to you now.
Very careful sneaking and positioning should enable you to get a Triple Strike on all three, gaining another dog tag. Entering the room ahead of them shows four alerted guards and another set of laser wire units. Getting the timing right and running along the left hand wall should let you get to the console with no loss of health.
The console also unlocks the corridor to the Genetics lab. Once you've killed off the genetic freak in the corridor, there's another in the next room wandering around the lower section. Warning - wait too long in the corridor and he'll come to you. Down where he normally is are eight health packs. Proceeding along to the tanks at the end, there's a console to operate the lift in the middle of the room. Unfortunately, using the console also releases two genetic freaks.
After killing them, go down in the lift and meet Sabretooth once more. Only one of these two passages will open right now so go through it and locate the scientist you need. You'll need to kill another two genetic freaks mind you... When that's done and you're healed, step on the elevator with the scientist and follow him.
Kill the next pair of genetic freaks before he'll move on. If you lose him at any time, he's gone to the lift console back by the tanks from earlier. When you join him, he'll open up the previously locked door by the bottom of the lift shaft. Go through there, up the next elevator and through the door in front.
Act I Part 4 - Runt of the Litter
Runt of the litter? Guess who? Lucky us! Basically, hit him till he's down to no health left. This makes a BIG TANKER OF GAS descend from the heavens. Then hit him again until he's dazed or standing roaring and circle behind him. Pressing the Strike button now lets you grab him from behind and throw him face first into things. The damage done by the Tanker is the only way to truly end the fight.
Remember, claws in will let you heal as well. Once he's down and collapsed, walk over to him and do one last Strike. That'll let you pick him up, twirl him around and throw Sabretooth into the wall. You'll then find several dog tags, a Cerebro file and the keycard you need to exit this room. Make your way out of the Genetics area and back to the medical corridor.
There'll be one genetic freak wandering around to be taken care of. Go along past where he was and through the previously sealed Security door to the Core Chamber. Head to the left hand side and up to the observation port to get another Cerebro file. Once done, go to the orange center corridor and into the Professor's office.
Act II - Lone Wolf Down
Act II part 1 - Crash Site
Okay, this ain't the best way to start a level- low on health and surrounded. First thing to do is to retract your claws, start the healing going and immediately enter Senses mode and don't move at all. The solitary guard searching the crash site level with you will walk towards you a bit and then turn away. Sneak up and perform a Stealth kill on him.
If you're spotted at any point here, the helicopter will turn and fire on you. And in your current lack of health any damage could kill you. After the first guard is dead, sneak over to the cliff edge and look down. If you're in the right position, you'll be able to do a Stealth kill from above on the next guard. Repeat to take out guard number three.
Stay in Senses mode for a while - you'll need to be able to watch the helicopter's searchlight. When the searchlight swings away, drop the Senses mode and RUN along the right hand side to a corner in the mountain. Rest there and use Senses mode to watch the searchlight again. There'll be about six seconds when the searchlight swings past you towards the plane wreck.
That will give you enough time to run along the right hand side and swing yourself round a corner. Look up and you'll see four health packs, which should bring you back up to full health. Simply then follow the path along, check the searchlight below and make a break for the fence.
Once you're in this section of the area, the helicopter's behaviour changes. If you've been spotted earlier, then it will follow you around this area (even onto the bridge!) and shoot at you when it finds you. If you haven't been spotted, then you'll have no helicopter problems at all.
Approach the building on the right and climb up the snow drift to the roof. If you look over the other side of the roof, you'll be able to pull off another death from above Stealth kill. Look ahead of you now - you can see the generators to your left and the bridge to the right. Head off to the bridge and after the cut scene, do a running jump over the gap to the second bridge section. Go round the truck and carefully line yourself up.
Once you pass the front of the truck, the guard slips and you have five seconds suddenly counting down. Go down to him quickly, (but be careful not to fall off) and enter Senses mode to get a Strike opportunity. If you get the Strike, you pull the guard up and then get a Stealth kill. Throwing the body into the truck also gets you another health pack.
Going back across the bridge, you'll find the generators directly ahead. Slash the fence with your claws to get in. Go to the consoles and perform an action. Sticking your claws in does get the power flowing and your health dropping. Wiggle the left analog stick from side to side to break free.
Getting the power going opens the big door on the one side of the area. Unfortunately, it also brings one helicopter, three soldiers guarding the door itself and three soldiers patroling the area between you and the door. Run to the nearest building and climb the ladder up. The office at the top has smashable windows which will let you get a health pack if needed. From this level, you can watch the guards patroling below.
Keeping the senses on, you can move along the connecting bridge to the copter pad and look down on the far side. You should be able to do a death from above Stealth kill. Disposing of the other two patroling guards or just ignoring them, move towards the door. If they haven't been alerted there should be a guard standing there with his back to you. Just right for another Stealth kill. However, this alerts the guards and the helicopter who starts firing missiles at you. Run as fast as possible into the tunnel and wait for the door to seal behind you.
Following the tunnel, you reach a nice big, very quiet grain silo. There's a lift shaft to the left, which I don't recommend falling down. Take the stairs to your right and jump over the gap in the flooring. Entering the smaller room, you'll find a locked door and an explosive barrel. Setting that off will grant you access to the control room.
Operating the control panel brings up the lift but lets in an awful lot of soldiers. Exit the control room via the right, picking up another comic cover on the way. It is possible to sneak around the edge of this upper section and pull off a death from above Stealth kill, but it's tough. Once you've attacked the first soldier, everyone's alerted and after your blood.
Do NOT go into the lift, as they will shoot the controls and causethe game to finish. One tip for this fight is to use the L1 button to lose the enemy lock-on and let you hit a different one. Also, once a soldier is hit, he'll drop his gun and only fight you hand to hand. When they're all dead, enter the lift and use the controls. When you hit the bottom, exit the lift to end the level.
Act II part 2 - The Lurking Horror
Ah...possibly my favorite level in the game, but one of the most frustrating to work out as well. Firstly, run straight ahead, up the ramp and into the first door. Activate the console to see the camera feed. My... that doesn't look very nice.
Go back out and to the next door. Move round the empty barracks until you find an explosive barrel next to a suspicious looking wall. Slash the barrel to blow up the wall and reveal a secret room with another comic cover and costume for you. Exit the barracks and head over to the far side by the rubble. Crouching down (R1 button) will let you find your way through the debris to the other side.
Warning - from here on in, being spotted by ANYONE causes the level to end. I strongly recommend staying in either Senses or Stealth mode as long as possible. Sneak over to the wall to your left and flatter yourself against it. Siddle along the wall and peer round at the first guard. Stealth kill him. The next guard is off to the right staring over the balcony. Sneak up and kill him too.
Now, while still holding Senses mode, also hold the crouch button and crawl along the right hand bridge. The guard at the end cannot see you over the edge while you are crouched. When you get to the end, press yourself against the wall, lean round and get that guard. The next guard has his back to you and is a piece of cake. The button by him opens the door back on the side you came in. There's nothing in that room as it's sealed off by a rock fall at the far end (in fact, it's the room you saw on the camera way back at the start of this level).
Sneak along the wall towards the other bridge and Stealth kill the next guard. Only one guard left on this upper level and he's in the nearby control center. He patrols slightly, so only move over the connecting bridge to him after he's turned around.The button in that control room starts the machines up and creates a diversion, moving the guards on the lower level around. Go to the far edge of the control room, and you should be able to get a death from above Stealth kill on the guard below you. Now, there's only four guards remaining.
Take them out in a counterclockwise direction, starting with the one with his back to you on the right hand side of the machinery in the middle. When you get to the two guards together, Stealth kill the one on the left first as he's behind the other one. Take out the last guard and relax. Go down through the big door they were guarding and into the mine. Exit the level and breathe a large sigh of relief.
Act II part 3 - Sealed In
The very very dark mine. Switching to your Senses mode will enable you to see a LOT better in the mine parts. The first junction has a dead end sloping to the right with 3 health packs behind a rock if you need them. Going forward brings you to another junction.
The way to your left is another dead end. Going that way leads you to a parallel shaft with 5 health packs at the front end. At the back of that shaft is a slight drop which will kill you if you fall, but is easily leaped over. In the room behind there, you can find even more health (2 packs) and a number of crates to smash. One of them provides 2 more health packs and some rage energy.
Returning back to the primary shaft and going straight ahead brings you to another spot where the ground has dropped away from either side of the rails. Carefully make your way over and proceed. Next is a spot where the ground has completely dropped away.
Either do a running jump to get across or place yourself against the left hand wall and edge across that way. You'll see a giant block of rock has fallen ahead. Crouch down and go through under it. The way ahead leads to a cave in, but the right fork takes you out. Ahead of you is a Department H soldier. Wait for him to venture ahead around the corner, and then you can sneak up on him and get a Stealth kill. Otherwise, he tends to spot you when he turns round.
Following the tunnel down gets you to a brightly lit part of the mine. There are 3 guards patroling on the platforms above you and 4 in the brightly lit tunnel on one side. Carefully sneak round the left hand side of the room. Don't step in the light circles or drop the Stealthbecause the tunnel guards will spot you at once. Sneak round to the stairs up to the platform and do your usual Stealth kill.
The next guard will have his back to you and also present no problem. Do a running jump from here across the room to the far platform and do a Stealth kill on the last guard in this room. There's a switch on the wall ahead of him that Professor X was talking about. Use your claws to destroy it. That will take the explosives on the tunnel walls offline and cause the 4 guards in there to head out looking for intruders. Take them all out and go through the tunnel. Drop down to the next level and enter the winch to exit the level.
Act II part 4 - Grim Discoveries
Quite a tough level to figure out at first. The Wendigo eats people - if you get too close, it eats you. The only way to move it to feed the Wendigo the soldiers with you.
Run ahead and stop when you see the Wendigo appear. Turn around and go back round the stalagmites to the right. This will bring you up behind the group of three soldiers that have just dropped down the lift shaft. I suggest doing most of this level with your claws in.
Punch the living daylights out of the guards until they've dropped their weapons and one of them is so dazed that the STRIKE! option comes up. Do NOT kill him, but press the Square button to grab him. Now that you have your tasty Wendigo snack, run towards the Wendigo and without getting too close to him, press Circle to throw the soldier to the Wendigo. He should take the snack and run off to his next place.
Repeat with the next batch of soldiers (or any survivors of your last group) until you have your next victim. Carry him past where the Wendigo was before and round the edges of a cavern. When the ground starts to slope steeply down, stop and look carefully around for the Wendigo. It's quite easy here to run into the Wendigo unaware and end the level right there. Feed him victim number 2 and watch him run.
I suggest waiting now till you're fully healed and maybe even get another Wendigo snack ready. Following the tunnel around brings you to a very big cavern. The Wendigo spooks and rushes past you (if he hits you, there's a noticable loss of health) and runs up a spiraling path round the cavern walls.
And then the soldiers decide to arrive in force. Normal rules - knock the guns out of their hands, use L1 to move on to the next soldier and try to grab one of them. When you have one, run up the path the Wendigo took, dodging the arriving soldiers wherever possible and reach the top where the Wendigo waits. Pass him his last snack and then follow him to his lair.
Act III part 5 - Wendigo's Cave
Sweet intro! But at the same time....windingo....NOT COOL! And yet, when you know what you're doing, it can be done quick and easily. The Wendigo has two bars by his picture. The bottom one is his life and how far you've reduced it. The top one is his charge bar.
When the charge bar fills, he charges at you (that's why I call it a charge bar) until it runs out. At that point, he skids on the ice. That gives you enough time to run up to him, hit him ONCE, and then circle around behind him until the STRIKE! command comes up.
When the STRIKE! comes up, Wolverine grabs the Wendigo by the tail and spins him round and round. Waggle the left analog stick from side to side to increase the speed and the damage done to the Wendigo on landing. If the Wendigo is thrown over the side, he'll jump back up and land in the middle of the platform, causing a shockwave to ripple across it, destroying all the ice crystals.
It's possible to jump over the shockwave, but be careful not to be hit by the shockwave when you are standing on the edge of the platform : instant death from the spikes.
When the ice crystals are falling down, either dodge them by avoiding being at the centre of the lines on the floor, or stand on one of the skulls or skeletons. The crystals don't hit them. In general, you need to throw the Wendigo four times with full power before he's finished.
His charge bar lasts for longer each time after you've thrown him and he seems more intent on catching you. If your health is low, it's possible to jump onto one of the big ice crystals and get one of the health packs floating in mid-air, but it's tough.
Eventually, after his health is gone, he'll be standing in the center of the platform with no ice crystals left at all. Go up to him, and find the STRIKE! point. Wolverine will then pull off a very nifty finishing strike and Wendigo will collapse. He'll leave behind several dogtags and a Cerebro file on himself. Congratulations! You just beat one of the nastiest bosses to date!
Act III Part 1
It's pretty hard not to set off the alarm here so don't worry. Kill them all and enter the barracks. You could fight them and try to get a triple strike for bonus points out the wazoo but they're tough, especially if they surround you. If you're not up to fighting them crawl up to their beds and strikem. In the back's the keycard to the test area. Yes there are mines here and once again they should be your main concern. Go straight from the stairs to get away from the guys with guns so you don't get shot. When you're in the back go to the other end and go straight to the door careful of mines. If you do this right you shouldn't get shot more than a couple times. I have never gotten through here without setting off the alarm so don't worry. Kill the guys in the bunker and go to the computer to open the door to the gun.
The guards that came in are on the stairs; should be 2 alive. Lure them out into the minefield, with any luck they'll kill themselves in the fire. Or since they aren't too bright and I don't think you'd get shot too much just be careful of mines and go over and killem. Heal and kill the guy at the gun turret. Enter the gun and shoot the box next to the electric fence. If you're getting hurt too badly exit the gun turret, heal, then go back and finish the job. Don't worry about the guards they disappear. Break the fence now and stealth strike as many of the guards you can, kill the others. You'll see guys manning turrets on top of trucks and a few on the ground. Those turrets hurt, bad, so run straight past them to the back truck entrance of the complex.
Make your way to a terminal to set the auto-guns to attack the base and you're in. Up the stairs you'll find a big guy. Kill him and head out the swinging doors in the front. Run past the helicopter and the huge amount of guards. There's a hatch at the bottom of the ladder you went up at the start you need to get to. Once there all you need to do is kill the guys with guns, heal full health, THEN kill the guys with flamethrowers that are above your exit.
Flamethrowers can either kill you fast or if you hit them once they sometimes kill themselves in their own fire. After they're dead activate the terminal to open the doors and you're done.
Act III Part III
Act III Part IV
Act III Part V
After this he'll start throwing barrels at you, all you have to do is punch them back at him. After his health is low enough he'll start jumping and trying to smash you. There will be a dim green spot where he's going to land, get in that spot and when strike appears hit X to finish him.
Act IV: Into the Void
Act IV Part I
3 guards will attack as soon as you open the door so be quick in killing them. If you have enough rage to go feral(which you probably will), go in the barracks first and wake everybody up. Go feral and kill them, then get the keycard that's in between 2 beds. Next head to the mess hall, kill the 3 guards that are eating and wait to heal. Go through the door on the far side of where you entered the mess hall to the kitchen and go in the freezer. The cook's a tough one so try to stealth strike him. When your cold meter is full head out and to the left to bypass the heat detector. Stealth strike the guard that's in front of you up the ladder and wait for the other two to move. Those two are flame throwers so hit them to knock away their weapons fast when you engage them. You won't likely have enough rage to go feral so there's some rage energy behind the boxes in one of the corners.
Go through the door on the left side from the ladder and go feral. Kill the guards in front of you and run to the other side and get the other. Now you'll have to control a void droid. Void droids can kill guys with guns easy but I doubt you'll be good enough to take on another void droid at close range. Just kill all guards with the plasma gun since it's lock on so you don't have to worry about the terrible aiming system. Going forward you'll find 2 or 3 void droids to fight. Once they come out back up and start shooting at them one at a time. Staying far away is the basic strategy the whole time, the minigun is most damaging. Shoot a plasma shot at the wall guns to make them retract.
If you destroy all the void droids and guards ahead, you should eventually move out of control range and be back to Wolverine control. Go through the door and up a ladder that brings you to the vents. I found 2 rooms other than where you come from here. If you come to the right place it will say approaching toxic waste or something and you drop down to win the level.
Act IV part II
Try sneaking to the platfrom at the other end from the ladder at the top and activate the terminal to unlock the door out. Jump down from here and make your way to the door, watch it though cuz flamethrowers are in the next room. If you got spotted, it's ok as long as you activcated the terminal; although things get a lot harder.
Run like hell accross the bridge if you were spotted, do the same anyways there's more than enough health on the other end to fill you. Lure the guards to you and kill them. When all the guards are gone get ready to run to ther other side, through the door and duck behind the X shaped structure to your left quickly. If you are where you should be there will be boxes behind you, inside one is the keycard to get out of that room. The rest is relatively easy.
Act IV Part IIII
Do the rest yourself; and when you come to the room that's covered in fire slash the water pipes to douse the flames. Inside two tall slender boxes somewhere are two more cerebro files. Then just crawl through the vents until you finish. Be aware that I came accross a bad bug in this level where a fire wall was invisible for some reason. Walking into those kills you right away so be prepared to do the level over.
Act IV Part V
Then you can go through the locked door(at least thats how I did it). Alternativly I've heard you can let the turrets see you so all the wall guns come out before time. Hit all of them as you see them so they retract. That way you don't have to deal with them once you activate the terminal. Then activate the terminal and kill the guards and one will have it, then move on.
Act IV Part VI
Act IV Part VII
Act V: Force of Nature
Act V Part I
Stealth strike the guy who's patrolling, then run to the terminal and turn off the gas that one of the mutant hunters turns on. Kill him and wait, you won't want to go anywhere if you aren't healing. After the poison's gone, there's a box that looks like a fuse box, activate it. Go back to where you started, there's a fence you break with your claws(watch out for the falling trailer)then go through the door you just opened. You'll have to fight several unarmed mutant hunters that can be killed easily with level 4 strikes. Sometimes you won't be able to get any of the fuse boxes at all so don't worry. After a while Magneto makes a magnetic vortex. Look for a ladder in the area and activate what looks kinda like a pay phone. A trap door opens on your right.
Kill the hunters down there, go through the hall and turn left. Activate the terminal and head out the door. Hunters come around by the vortex and there will be plenty of flying objects so try not to get hit or go feral. Nearest I could figure is you need to throw the hunters into the vortex by hitting them until they're dizzy, with claws in press A by them and A again by the vortex. Do this with a few mutant hunters and the vortex will dispel. If you don't dispel the vortex you'll die. When the vortex is gone a door will open. Lots of hunters with guns here, you should jump down and slide tackle them. Once they are dead you'll see 4 more in the back, kill these and you're done.
Act V Part II
When Magneto is standing over a sort of lava waterfall do NOT hit him, it hurts you a lot more since you pull him down into the lava and lava hurts. Sometimes Magneto goes over to an area in the back and tries to remove his collar. There's a meter above his health, if it goes to zero you die instantly. That's why you should keep watching him in heightened senses sometimes.
Act VI: The Deepest cut
Don't forget the crerebro file. Ignore the boss at this point and destroy all four of those boxes. It will deactivate the electric fence and the boss will disappear. Break the fence and jump down, grab the cerebro file and jump over the blue waves the boss sends at you. The poles next to you electrify sometimes. Hit those with your claws facing the direction of the boss to hurt it. Then the boss shoots out more waves at once. Best way to not get hit by the extra waves is to run and jump over them, you have a better recovery time from jumps while running.
Don't try to hit the boss normally, only use the poles. When the boss's health is gone the door in front of you says it's locked. Hit the electric poles with your claws in the direction of the door to open it. Run up the stairs and the boss gets up again and starts attacking you. Don't fight the boss since it ALWAYS blocks any hit you try to make on it. Just get the boss over to the edge of the helipad and strike will appear. Finish it and end the game.
[Note: Please show respect for the author -- do not take this walkthrough and claim it as your own. Thanks.]
© Copyright 2003 PlayStation Pro 2.0