PlayStation Pro 2.0 - Devil May Cry 2 Mission Guide and Walkthrough
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Devil May Cry 2 Mission Guide and Walkthrough

By: Derek Croft

Note: Press Ctrl + F to search through this guide using specific keywords.

Click here to skip to Lucia's walkthrough.

Walkthrough for Dante

MISSION 1
At the start, you will get an bad ass scene of Dante leaping off of a cathedral. From the start, go right up the small set of steps, destroy the statues for orbs along the way. When you see a small tower you can go through the door, drop down, and run to the end of the corridor to grab a medium sized orb. Next, go down the path and jump over the wall and continue down the path, you can also get some orbs by jumping up the small indents in the face of the cliff. You can take a right and get the medium sized orb on the edge of the bus halfway hanging off of the cliff, or you can go left. When you go left you will get a small cut scene that introduces the first enemies in the game, the Agonofinis. Dispose of them with whatever means possible, but I would use the Rebellion sword on them.

Continue down the path collection all the orbs possible, when you get inside the village at the intersection you will get another cut scene introducing a new enemy, the Puia. You will probably want to use your guns to dispose of them, since they are flying creatures. After that you can collect all of the orbs in the area. After that take a left at the intersection. When you get to the end you must jump over the wall to get to the other side, or you can use the rooftops, there will be more of the Agonofinis enemies here also. Go up the steps and collect the yellow orb. You will get a cut scene of a reddish barrier that has been suddenly been constructed, this means you have to kill all of the enemies to pass. After the battle, proceed down the steps to the Time statue, the Time statue will provide a station to buy items and upgrades from throughout the game.

Keep running down the path and you will get a cut scene of a hole on the wall. You need to jump through that hole. In here you will get a cut scene that introduces yet another enemy, the Msira. They usually attack in packs so it is best to keep your distance from them. After you have destroyed all of them, a key will drop. Take the key and use it on the iron bar door on the wall opposite from the pillar and the broken stairs. Continue down this path and go through the blue door at the end. In here, you can smash the poles on the rooftops for orbs if you want to. From the blue door, go down the path until you get to an intersection containing three paths, one you just came from and one that leads around to an orb dispenser (an orb dispenser is like a floating round ball, when you hit is it will give you orbs).

Take the path that is almost directly across the path that you were on. You will encounter another intersection, take the path with the red orbs on it. When you reach the gate you will see a cut scene of Lucia and the house will BLOW UP! End of the mission.....

Mission 2

You will be given a cut scene that shows off a new character named Matier, she will instruct you to go to the harbor through a set of passages. From the start go down the steps and you will see a section of the wall that has a face in it, hit it enough times and it will break. Go down the steps after you break it. This next passage will have holes in the floor that you cannot see; you will fall in them when you step on them so be careful. Follow the passage with water on the floor until you see a face, break it, go down the path and at the end there will be a medium sized orb waiting for you as well as some Agonofinis. Backtrack to the main water hallway and keep following it until you see the next face, break it, and there will be an orb dispenser at the end of the hallway.

Backtrack yet again to the hallway and break the last face and the end of the hallway. When you break it a section of the wall will slide away and you will have to fight some Flambats. Go right from where you broke the face into the next room, there will be another face at the end, break it. Another section of the wall will slide away; there is nothing much inside this room except for a hole in the floor that has some orbs in it. On the opposite side of the room where you broke the face there will be a door, go in it. In here there will be a bunch of blue tiles on the floor, check the door and it will say that you have to light a blue flame. After that a yellow tile will appear in the center of all of the blue ones, step on it. You must destroy all of the blue orbs that rise up.

After that just walk through the door. Now go down the path into another room with water on the floor. There are also holes in here that contain Pyromancers. There are three faces in here, two make walls slide while the other one has a hall behind it that contains a blue crystal, you must hit the blue crystal enough times to make the hand disappear. After the hand is destroyed go through the door. In this room there will be a Devil Trigger recharge station as well as some Agonofinis.

After the Agonofinis are destroyed Pyromancers will appear, kill them. After they are gone two Goatlings will appear, kill these also. After they are gone the barrier around the Aerial heart will disappear and you can obtain it. Now you might want to recharge in the Devil Trigger station. Equip the aerial heart and Devil Trigger. Now just keep tapping X to fly up until you see a hall, go in it. Mission 2 is done......

Mission 3

At the start go down the path, once you reach the end of it you can either take the path to the north or the path to the south. The path to the south contains some Agonofinis and a glimpse of the towers that you will see a lot of later. To the north you will get a cut scene of a long path and a flying Goatling.

The Goatling can cast blue flames under your feet, so you will have to be quick to dodge them, there will also be numerous Agonofinis down the path. Ignore the Agonofinis and go straight for the Goatling. After he is dead proceed through the door that the hand was guarding (it is right next to the Goatling's original position). In here you will be given a cut scene that introduces the first boss....

BOSS - Orangguerra

This boss will jump at you from above, look for its shadow to see when you will need to dodge. When you get close to it, it will try to grab you, do an overhead smash, or swipe at you with one arm, all of these can be dodged by jumping or dodging.

When you shorten his health a bit some Msira will come and try to help him. Also he will occasionally cast a ball of air at you, very unfriendly air, you can either jump or dodge to the side, he will usually cast these when you are at a distance. After he is dead the hand that was guarding the door will disappear and he will leave a key that unlocks a door.

Go back up the path a little bit, hardly not even that far, and you will see a white door with two red orbs beside it. Use the key on this door to unlock it. End of mission 3.....

Mission 4

Proceed down the path until you reach an intersection, you can get the red orbs on both ledges. One is up in the air and one is by the lamppost at the intersection. You can take the southern path and get the red orb that is above the door, then go and take the northern path. There will be a lot of Msira here, after you have disposed of them, destroy the barricaded entrance by hitting it enough times.

Follow the path, congratulations, you have now reached the harbor, you can get the orbs on the side of the cliff and on the tops of the small buildings on your left. Follow the path until you get to a door with an orb with an up side down pyramid beneath it, go through the door. Kill all of the Agonofinis in here and the door on the second floor with the hand guarding it will be disposed of. In this room there will be a Time statue and the quick heart, there is also a gold orb at the top of this room. After you have acquired the quick heart; backtrack to the orb with the up side down pyramid.

Hit it and it will raise a gate that is on the lower level of the harbor. Equip the quick heart and hit the orb, you must run to the gate before it closes. After you are through go through the door at the end of the bridge...

BOSS - Jokatglum

She has four tentacles that she will try to hit you with, as well as breathing poison. To evade the tentacles just jump when they do a sweep and dodge when they try to smash you, you can do a left or right dodge, if you get too close to them they will coil up and hit you so it is best to stay away and hit them with your guns.

When you kill one of them and have enough Devil Trigger, jump up to the main tentacle with the head and slash away, when you're out of Devil Trigger just jump back and repeat. She may also generate a type of force field so when she does this just stay away, she usually does this after you hit her a couple of times. After she is dead collect all of the orbs and you go into the area with the motorcycle. You will get a cool cut scene of Dante driving to the city with the motorcycle. Exit mission 4......

Mission 5

From here proceed up the road a little ways until a barrier forms. You will have to fight two wolves named Freki and Geri, I do not consider them to be too hard, just plink away with your guns and keep moving. After they are destroyed you will view a cut scene which foreshadows a future boss, Bolverk. Keep moving up the road and you will get another glimpse of the massive tower. When you reach the wide-open space a barrier will form and you will be forced to fight some Blood Goats and Puias. After they are gone go through the tunnel that the barrier was guarding. Proceed down the curved path, and an enemy will make a second appearance....

BOSS - Orangguerra, fight 2

Same exact strategy. Just watch out for the nearby Homromsiras.

After the battle leap over the propane truck. You will now get a cut scene that introduces the Infested Tanks. The best thing to do is to get right up next to it and bash it with your sword, watch out for incoming fire from the two other nearby tanks. After the first one go for the next one, it will be much easier because the other tank cannot hit you. After that one, go dispose of the final tank.

Next, proceed up the curved on-ramp until you get to the section of it that is broken. Fall down into the broken part and you'll be behind the some of the wreckage you may have seen earlier. To the right there is some fence, there is a section of the fence that is broken, go through here. At the left side of this room there will be the offence heart. After you have the offence heart run back out and jump over the wreckage.

Follow the road straight ahead, ignoring the on-ramp to your right. When you get near the end of the path a cut scene will appear and will introduce to you the next boss....

BOSS- Infested Chopper

The main strategy is to dodge its machine gun attacks, you can do this by standing under the chopper. When it unleashes its heat-seeking missiles, you can either deftly dodge them or you can target them and shoot them, either way works. After you have damaged the chopper enough that it has fled, go into the hole in the building.

In here, you don't even have to fight the chopper, just keep jumping up and up and up the many platforms until you reach the stairs to the roof. Once on the roof you can either run to the helipad and run off of it to the building below, or you can fight it again, if you want to its the same strategy, just be much more careful of its machine gun attacks. After that, Dante will jump onto the opposite roof, jump up onto the top of the building and you'll get a small cut scene showing what you need to do. Go to the opposite side of the roof and jump onto the small ledge, just keep jumping up until you get to the roof, there is no danger of falling because there is a fire-escape below you.

Once on the roof you must jump to the rooftop below, just follow the orbs and you should be ok. Next you must scale the brown building in front of you. Just jump up the plat forms like before, but watch out for the Puias. At the top it's the final battle with the chopper, exact same strategy.

After you kill it its the end of the misson.

Mission 6

From the start walk into the big open area near where you fought the Blood Goats and Puias to destroy the barrier surround the tunnel you needed to get through. You will be shown a cut scene that displays the power of the next boss.....

BOSS - Nefasturris

When he fires that white beam out of his mouth from side to side, you can either jump or stay on the ground, depending on what level off of the ground he makes the sweep. Occasionally he will also send a pack of Flambats at you, the best thing to do is ignore them and concentrate on the main head. When he fires about 50 lasers from his mouth in all directions, the best thing to do is just jump straight up or dodge to the left or right. After he is gone, his head will fall off and you will have to fight.......another boss.

BOSS - Nefascapitis

When it fires around 50 lasers from its mouth again, just get to the side of its head, that way he won't be able to hit you no matter what. When it fires little white balls of flame just dodge from side to side and you shouldn't have a problem. When he fires blue bars of electricity that sweep towards you, just jump over them if they are on the ground, and stay on the ground if they are above you, same for diagonal and vertical beams as well. When he dies, the mission ends. (This guide belongs to PlayStation Pro 2.0 - http://www.playstationpro2.com )

Mission 7

From the start follow the hallway and go down the stairs, there will be some Homomsira in here. Next, jump up to the top part of the other side of the room, you should see a pipe in mid-air. Jump onto it and Dante will begin to slide. When you land on the stairs, go down them. Head down the path all the way until you reach the door, there will also be Puia in this area that will occasionally dive bomb you. Once through the door, begin the long decent down to the bottom, watch out Specters along the way, the best thing to do is to ignore them and all other enemies. Once down at the bottom, skip the door that you will see and head for the Devil Trigger recharge station. After you have recharged, enter the gigantic cylinder, equip the aerial heart, and fly to the top to obtain the Flame heart.

Once you have that, backtrack to the door that you saw just before the Devil Trigger recharge station. Once you go through the door, head to the bottom of the room where the lava is, you might also want to keep an eye out for the Homomsira and the Flambats. There will be a small platform in the middle of the lave stream on the side of one wall, leap onto it and go through the door that is there. In this room you can obtain Vendetta from the stretcher with the burn victim. Head back the way you came into the lava room. Go to the right side of the room and go up the flight of stairs to the top level, there will be a door there, go through it. There will be an elevator on the opposite side of the room, step on it and it will start descending. There will also be Flambats on the decent so be careful.

At the bottom there will be a couple of Blood Goats, kill them. You will then see a train, enter it through the door opposite the elevator, it will take you to the Oil rig. You must fight some Msira and Terrofinis along the way. Once you have arrived, jump on the elevator across from where you exited, it will automatically start to ascend. You probably will also fight a multitude of Flambats along the way. When you are at the top, run up the stairs to the door. This ends Misson 7.

Mission 8

When the mission start you shall view a cut scene that introduces you to Arius for the first time. After he decides to leave he will summon Furiataurus, a gigantic balrog, to attack you.

BOSS - Furiataurus

When he charges, just jump over his head, same thing if he decides to create a gust of flame with his hammer by hitting it on the ground when you are close. If he swings his hammer horizontally, just jump to avoid it. When he creates a whirlwind with his hammer just merely run away. When you finish laying the smack down on him, the mission ends.

Mission 9

At the start, run back into the oil rig through the door you came out of. GET READY! An alarm will start blaring and you will have 12 minutes to get out. Run down the stairs and jump down the elevator shaft. Then run back along the train tracks and take a right when the track splits, when you come to the end there will be a door on your right, go through it. In this room go around the little metal V platform and go through the door, the camera angle makes it almost impossible to see so run around and try to find it. When you are through, jump to the left out of the lava stream and jump up the stairs. Go through the door at the top.

In here just run all the way up the spiral, go through the doors once you get to the top. In the next area the camera will show you three orbs that you will need to hit, once you have hit all three of them, go through the metal shutter. Once in here, go to the opposite side of the room and jump to the top, go through the door on the upper catwalk. Through here, run through the hallway to the white doors. In this next room, there is a powerful fan that will cut your running speed down a bit, and a plane, run to the back of the plane and you will see a hatch with a walkway, enter the plane. Once you enter it, it will start to move, now leave the plane. You will see that it has ran into the fan, just walk in-between the blades to escape. Don't get mad if you die. This may take a few tries. Escape and move on to mission 10.

Mission 10

From the start, run to the intersection, you will see a closed door. There are two orbs on both sides that you need to hit very fast. Equip the quick heart, hit one orb, then rush to the other. You should be able to get the gate open fast enough. After that, strike the blue crystal to open up the hatch that is in the center of the intersection. When you are running to it, you will get sucked down a hole and be forced to face some Savage Golems, Demonochorouses, and a boss....

BOSS - Noctpteran

This boss will fly at an unusually high altitude in the air, meaning that you will probably want to use guns instead of your sword. It will occasionally lay Larva that will turn into big worms as well. Keep constantly jumping to avoid the Larva that may be under you. After you kill it you still have to fight the remaining Larva, after that stand in the white beam and press O to be teleported to the surface. Then just fall down the hatch and that's the end of mission 10. Easy Huh?

Mission 11 -

From the start go all the way down the path until you get to a floor with tiles that look like brightly colored flowers. Go left here. Go down the stairs and through the door. In the next room just jump down to the bottom, there will be some Gbusmsira in here, after they are dealt with, go into the next room. You will see a blue crystal sitting on top of a central pillar. Jump up and hit it enough times so that it spins the room and makes a new exit. Jump up and go through the window like structure, follow the path until you get to an orb dispenser, hit it to generate orbs.

Keep following the path, once you go a little ways down the hill, a ball will start chasing you, you might want to equip the quick heart for this area, and if you get touched by the ball you'll have to fight some enemies. In the next area, you'll see a big gigantic meat tenderizer or something like that. Wait for it to rise to the ceiling, then go destroy the door, if you don't destroy it on the first go, then run back and wait for the ceiling to rise again. Once through follow the path and go up the steps. In here, leap up to the platform on one side of the wall, then leap up to the next platform, once at the end of this platform you should see some floating pink tiles, jump on them. From here, jump onto the next set of pink tiles, then jump onto the purple ones, but beware, they vanish occasionally. After the purple, land on the pink, then from the pink land on the solid platform.

Now from this platform you should see two purple tiles hovering above you, jump up onto them, then go through the doorway and follow the hall to the end, the submachine guns are stored here. Run back the way you came and land on the platform below the purple tiles, jump from that platform to the next one until you see two more purple tiles hovering. Jump from those tiles over to the next platform, then jump to the next one that has the blue crystal on it. Hit the blue crystal so it activates. Now jump down to the bottom and walk onto the red tile, it will rise all the way to the ceiling, jump off to the platform and go through the door.

Follow the path until you come to three statues, you will have to break all of them to get the heart in the next room, weaken all of them so they have 1-2 hits left, then just break them all and use the quick heart plus Devil Trigger to reach the heart before they regenerate. Now go down the hole in the room with the heart and you'll get a cut scene of the next boss, Bolverk....

BOSS - Bolverk

Bolverk is accompanied with Freki and Geri. Go for Bolverk first but you can always get rid of the annoying Freki and Geri if you want to. Generally, just dodge his slashes and plink at him from a distance with your guns. When you get close to him and he disintegrates into a blue cloud, he will come down from above with a surprise attack, you also must watch out for when he decides to use the Stinger on you. Bust some caps in him and Freki and Geri and move on the the next mission.

Mission 12

Run down the path and you'll be in a large circular chamber, you'll also get a cut scene of the next boss...

BOSS - platform surounded by Sargassos on all sides....

The first thing is that you always have to walk with it or you'll get zapped by the electric field. Just watch out for the Sargassos and leap into the air and destroy the purple diamonds that hover around it to kill it.

After you kill it drop down through the hole in the floor. In here collect the green orb and go through the doorway. Follow the path to the end and go through the door, in here you'll meet Lucia and she will give you the Arcanna. After that you'll get a cut scene of Plutonian.

BOSS - Plutonian

Basically, you can just stay back far enough out of range of its Ball and Chain and you'll never get it. After a while some Agonofinis will show up to help it, and laser beams will also appear. The laser beams are pretty easy to dodge, so just concentrate on Plutonian and you should be all right. You might need to run up to him to get him to stop twirling his Ball and Chain that deflects your shots. After that, take the elevator up and have a cut scene with Matier. She will ask you to go help Lucia with Arius. End of mission 12.

Mission 13

Lucia has been taken prisoner by Arius....lock and load.

BOSS - Arius

Don't worry about Arius's minions, just ignore them and go for Arius. When Arius fires his magnum, just dodge from side to side, when he starts making sea-urchin type shadow balls, just stand back and fire at him, when he teleports just run up to wherever he is and beat on him. Shouldn't take long before he falls. After that, you get a cool cut scene of Dante saving Lucia. End of mission 13....

Mission 14

You will get a cut scene where Lucia tells Dante that she was created by Arius, Dante also says that he will find a way into the tower and finish off Arius. Does the area you're in right now look familiar? It should, because it's the exact same area from mission 1, just demonetized a bit. From the start go straight, up, north, whatever, from where you are, until you reach a three-way intersection. From here, you will see a post sticking out on the corner of one of the rails, you need to get on top of that post, it might take a few tries, but you need to.

From the top of the post leap to the top of the house, if you're not good with jumping just slap the aerial heart on and fly up there. Once on top of the house there is a big blue crystal hovering in mid-air, hit it until it activates, and it'll slowly start to bring the world to a demonic place. Now just drop off of the house and go up the path, jump over the wall yet again. Follow the path a LONG ways until you find the window you leapt through in the first mission and had the cut scene with the Msira. Jump through the window, you can obtain Merciless and find the blue crystal in here as well. Once you have both of these things, you can leave through the window you came in through.

Keep following the path the way you were going. There will be an orb dispenser on your right, after that keep going. Once you reach where the path splits keep going the way you were going, at the end there will be another blue crystal, activate it. Go back and take the other path this time, follow it all the way down until you see an opening on your left, this is a little ways before you reach the time statue. Go down the path all the way until you reach a three-way intersection.

Above in the center of the intersection you will see a blue crystal, this is the final one. Activate it then take the right path through the door. In here, hit the ball in the center of the room, it will shoot a laser which lets the next boss loose.

BOSS - PHANTOM

Some of you may remember him from the first game. If you beat the first game, this should be a walk in the park. First off, when he puts his head to the ground and see steam rising up from the ground, dodge whichever way you want, when his mouth starts to foam with fire, dodge to avoid the fire blast he will send.

When he raises his tail, dodge from side to side when you see him strike, if he sweeps his tail along the ground jump up into the air so he can't grab you. His weak points are his head and his back. After he falls you're done with this mission.

Mission 15

This is really simple, just hit the thing in the center of the room again, and kill all of the enemies in three minutes. There is only one thing in this mission that you need, the Chrono heart, look for a lump that is grayish and knock enemies into it, that's all you need to do. The enemies will consist of Agonofinis, Mortifinis, Terrofinis, Msiras, Blood Goats, Puias, and Goatlings.

Mission 16

From the start there will be a gray door in front of you, check it and you'll have to kill a certain amount of Blood Goats. After that the hand in front of the door will be disposed of. Through the door there is an elevator, once in it you will face a barrage of enemies, after they are all gone, exit the elevator. Go up hallway toward the time statue, in this room take a left and go down the path to the door.

At the first three-way intersection just keep going straight, follow the path to the door and go through it. In here, there will be little purple balls like in mission 12, just dodge them by jumping, at the end collect the Sacrilege, and leave the way you came. Once you exit just go straight when you get to the three-way intersection again. In this room just head up the path and you'll get a little cut scene, seems our little friend is back, and with a vengeance...

BOSS - Bolverk

Use the same stratagy as before.

After he is dies, collect the sacrilege and put it in the doorway. When you exit go straight at the intersection, and turn right down the newly formed hallway, kill all the enemies in here and collect the sacrilege. Put it in the doorway, now just leave, go back the way you came, except this time at the intersection take a left, go all the way down the path and into the next room. Once you're at the end of the path you'll come across a room with a blue crystal and four goat-shaped statues, activate the crystal and the statues will come to life.

After they are all dead, you can collect the Frost heart. Leave the way you came. Go back all the way you came, into the hallway that had the three sacs and everything, (southern part of the map) once in here, go all the way to the southern part of the room to the doorway, press O to go through it, you'll now be in a different elevator, with a new barrage of enemies. Once you exit the elevator, collect the green orb and go in the doorway at the end of the hall....

BOSS - TRISMAGIA

Okay. This guy is tough. When the fire face launches its flame missiles, just dodge them, when the fire face comes down and sweeps a beam of fire across the floor, just run from one side to the other. When the frost face launches rocks of ice at you, just jump around to avoid them, when it comes down and breaths frost at you, just stay away from it, when it launches icicle pillars at the field, just destroy them, they make targeting a major pain in the ass.

When the electric face launches balls of electricity just dodge to one side until they're all gone, when he comes down and breaths O's of electricity, just stand still. When they combine to form one face just hit him with whatever guns you have. When he uses he super beam on you, you have to dodge at the EXACT right moment to not be hit; this is so difficult. This is byfar one of the hardest attacks in the game to dodge. After he dies, step into the purple light.

Mission 17

Run down the hall and go through the door. You'll be presented with a cut scene of Arius absorbing some of Argosax's power. Time to fight.

BOSS - Arius

Same strategy as before, just watch out for his secretaries. After that, the mission ends.

Mission 18

You will see a cut scene of Lucia begging to be killed for fear she might turn on the humans, Dante doesn't go through with it though, and the demon gate is opened. Lucia and Dante debate who will go, Dante says that he will leave it to fate, and gives hit coin a toss, fate says that Dante goes.

BOSS - Argosax the Chaos

First off kill the Nefasturris head, same strategy as before, next I prefer to go left and kill the gorilla boss, then I go and kill Phantom. After that I take on the tentacle, now here's a trick that I discovered when fighting him. Stand exactly opposite him so he's trying to do an over head smash on you, stand a little to the right of his tentacle, and he'll NEVER hit you, easy part of this boss.

Next kill the Taurus boss, here's another little trick I found, when you walk over to him, start holding R1, RIGHT when you can target him, stand back as far as you can and he'll never hit you. After that I go and kill the Eagle boss from DMC1, if you've played DMC1 you'll be able to do this in a second, if not, when it creates vertical bars of red electricity just move a little bit left or right to avoid them.

When he creates horizontal bars of red electricity just jump over them and evade them however possible. When he creates bars of electricity that start out and sweep in, just jump over them. After all of that......

BOSS - Embodied Dispair!!!!

When he walks normally he's invincible to anything. If you get close to him he will probably teleport behind your back and do an attack, just dodge left or right to avoid whatever he's going to do to you. If he hovers in the air and launches homing beams at you just dodge left or right when they're going to hit you. If he does this attack overhead you just simply have to run and keep ahead so you don't get caught in the rain of electricity. After he dies you will get an sweet cut scene of Dante finishing him off.

CONGRADULATIONS!

YOU HAVE JUST BEAT DEVIL MAY CRY 2!

NOW TRY A HARDER DIFFICULTY!


Lucia's Walkthrough

Mission 1

You will start on a rooftop, you can break the small chimneys for orbs, there is also an orb dispenser down a path if you want to collect all the orbs it can offer. From the start head north, eventually you will see a door that is guarded by a white hand, to open the door you will need 45 red orbs. You can obtain these by destroying the small chimneys. After you are through the door, follow the path. When you get to the end of the path, go through the small doorway on your left, you will be given a cut scene that introduces the first enemy in the game, the Agonofinis.

These are pretty easy to kill, just run up and hit them or stay back at a distance. After they are all destroyed, there will be a window in the up in the wall by the doorway you entered. You must jump twice to reach the opening. Once you have jumped through the window follow the path past the Time statue (the time statue provides a station for upgrades). In this area you can either go up on the rooftops or stay on the main road, you can go whichever way you chose. Just keep following the path/rooftops, if you're on the road you'll encounter a wall that you'll need to leap over.

Eventually you will come across a three-way intersection, when you get here take a right and follow the road. Go past the bridge and you'll get a cut scene that introduces the Savage Golems. The best way to deal with them is to attack them with your swords at close range, then when they're down to their legs, stand back and use your knives. After that, head up the stairs past the train, you will see a iron door in a broken chunk of wall, you'll just need to leap over the wall to continue. Now just keep heading up the path, when you come to the cathedral, just walk up to the door to complete the mission.

Mission 2

You will start off in a room with a Angel Trigger recharge station. There also is a blue crystal on the second floor, you can activate it by hitting it. After you activate it two Goatlings will come and attack you, if they are on the ground just attack them with your swords, if they are in the air attack them with your knives.

After they are dead the field around the aerial heart will disappear and you can obtain it. After that, equip the aerial heart and fly up to the ledge in the ceiling. In this next room run up the long twisting stairs until you encounter some Agonofinis, kill them if you want. Overhead of the platform you are on there will be a ledge with a statue on it, you can break it and obtain the darts. After that just continue on up the stairs until you get to the top.

At the top you will see a large circular disc, just jump on top of it to go to the next room. In here you will see a Angel Trigger recharge station, fill up your AT and you will also see a blue crystal in the air. Activate it by flying up with aerial heart and hit it. After it activates the disc in the ceiling will lower and you can fly up to the upper room. Puias will also come when you activate the blue crystal. Once in the upper room run along the catwalk to your right and jump up to the door. Here is where you will fight the first boss.

BOSS - Tartarussian

You can dodge left or right when he throws his steel balls at you. When you get too close to him he will swipe at you with his arms, just stay away and throw knives at him until you get some AT, when you get the AT run in and hit him a couple of times then run back and throw knives, just keep repeating this until he is dead. After he is dead go into the small room and collect the Arcana Spada.

After this go to the left side of the room and go in the door, you'll now be on the rooftop. There are some orbs up here that you can collect, after you have them, jump off the roof to collect the last of the orbs.

Mission 3

The mission will start with a cut scene with Matier, you will also be asked to find the last piece in the ruin. From the start follow the path that you are on, it will lead you to two paths, you can go south to fight some Agonofinis, find some orbs, and get a glimpse of the tower you will be seeing MUCH of later. After that, go north, you will be given a cut scene of a Goatling that can cast blue flames beneath your feet and a LONG path to him. There will be Agonofinis along the path, just ignore them for now, your main target is the Goatling.

After you have killed the Goatling, go in the white door on your left. Go down the path, you can get the orbs on the ledges if you want, after that keep going down the path, you'll have to fight a lot of Msira here. After they are gone, attack the debris that is blocking the doorway. Go down the path that is after the doorway and you'll now be in the harbor. You can get the orbs that are on the face of the cliff to your left, there are also some orbs on the tops of the small buildings as well. Keep following the path until you get to a door, go in it.

Once inside you will see a door with a white hand guarding it, and some Agonofinis will appear, kill all of them. After that the hand will disappear and you can go inside. Inside here there is a Time statue, a gold orb on the ceiling, and the quick heart. After you have the quick heart, go back the way you came except this time don't take the upper road, take the road that borders the water on the harbor. Keep following it until you get to a gate, go through it. Follow the docks until you see another door, go through this one. In here you'll get a cut scene of the next boss.....

BOSS - Jokatgulm

She has four tentacles that she will try to hit you with, as well as breathing poison. To evade the tentacles just jump when they do a sweep and dodge when they try to smash you, you can do a left or right dodge, if you get too close to them they will coil up and hit you so it is best to stay away and hit them with your knives.

When you kill one of them and have enough Angel Trigger, jump up to the main tentacle with the head and slash away, when you're out of Angel Trigger just jump back and repeat. She may also generate a type of force field so when she does this just stay away, she usually does this after you hit her a couple of times. After she is dead collect all of the orbs and you go through the newly opened door. This ends mission 3.

Mission 4

I left my heart in.....where the hell are we? From the start run south until you get to an extremely wide area. You will get a cut scene of a barrier forming, and see the next boss.

LETS GET READY TO RUMBLE!

BOSS - Orangguerra

This boss will jump at you from above, look for its shadow to see when you will need to dodge. When you get close to it, it will try to grab you, do an overhead smash, or swipe at you with one arm, all of these can be dodged by jumping or dodging.

When you shorten his health a bit some Puia will come and try to help him. Also he will occasionally cast a ball of air at you, very unfriendly air, you can either jump or dodge to the side, he will usually cast these when you are at a distance.

When he dies, go down the tunnel that was behind the barrier, it should be to your left. When you exit, run left along the curved road, you'll be given another cut scene of yet another boss....

BOSS - Infested Tank

The simplest way to do this, is run strait to him and attack. He can't even hit you. You just have to keep an eye on the Puia that will circle overhead. Do this and you too can move on to mission 5.

Mission 5

When you start, run south, down the steps, and across the floor. When you're on the other side, jump up to the top catwalk, there will be a door up there, go through it. In here, just run through the hall to the double white doors and go through them. You will now be in a gigantic hangar, there will be a plane in the center, there will be a hatch open in the back of it that you can enter through. Inside the plane you can destroy the crates for a new weapon, the Cranky bombs.

After you have collected these, exit the plane and go south, down, in that general direction. When you reach this side of the hangar go left, you will see a small room. Inside this room there will be a blue crystal, activate it. It will restore power to all rooms, there will also be an Angel Trigger recharge station as well. Leave this room and backtrack all the way to the first room. In here, jump down off the catwalk and go to the other side of the room, run or jump up the stairs and go right. You will see a metal shutter, go through it. In this area, just run a little ways down the steps and you'll get a cut scene of Lucia automatically receiving the evil heart, this heart drains health so you're going to want to ditch it fast! Keep moving down the steps and stay on this path, run all the way to the end and go through the door.

In this room there is a blue crystal right in front of you, activate it and it will release the next heart. Now proceed ALL the way down the massive spiraling corridor, go past the first door that you see at the bottom and head for the AT recharge station, fill up your AT then go through the door on your right. Equip the aerial heart and fly up the huge cylinder and at the top you can acquire the flame heart. Once you have the flame heart, go all the way back down to the door that you saw. In here leap to your left down the many staircases to the bottom of the room, you will be in a huge empty ditch. To your north there will be a small platform with a door on it, leap onto the platform and go through the door. In here you will see a burn victim on a stretcher.

Go past him into the next small room that you see, there won't be a solid door but there will be a doorway. You will see a huge blue circle on the wall, walk up to it and the evil heart will automatically be inserted. Now you don't have to worry about that anymore. After that, go to the right side of the room, you will see a door, go through it, you are now on some train tracks. Run all the way south and you will see an elevator, jump onto it and it will automatically start to ascend.

There will be some Flambats about halfway up the ride. When you have disembarked, go south, jump up the stairs, and go through the door. You will get a cut scene of Arius disembarking from his helicopter. misson 5+complete= misson 5 completed.

Mission 6

When the mission starts you will receive a cut scene where Lucia discovers that she was created by Arius and is just a defect. After Arius leaves he will plunge you down a hole and you'll be forced to face some Savage Golems and Demonochorouses. After they have been slaughtered, you will have to face a boss

BOSS - Noctpteran

This boss will fly at an unusually high altitude in the air, meaning that you will probably want to use knives instead of your swords. It will occasionally lay Larva that will turn into big worms as well.

Keep constantly jumping to avoid the Larva that may be beneath you. After you kill it you will have to fight the remaining Larva, after that stand in the white beam and press O to be teleported to a bridge over an underwater chamber.

Jump off to the right and swim to the end of the chamber, then turn right and look for a tunnel, you can also jump off to the left and look for an underwater door as well if you want. When you enter the tunnel, this ends misson 6.

Mission 7

Proceed forward down the water-filled tunnel. Close to the end there is a tunnel that extends straight up, swim up that one. When you surface, jump out and run through the door. In this next room, drop down off of the ledge you're on, after you kill the many mancers in here you can collect the Aqua heart. After you have the aqua heart go down the tunnel to your right. At the end of the tunnel leap down the hole.

Go into the next room and you'll be given a cut scene of where you need to go, it will also show you a tunnel. That tunnel is exactly above where you are now, so just swim straight up. In the next room you will notice some stone orbs with up side down pyramids below them. You must strike all of them before the allotted amount of time is up. After you have struck them all (it is a little hard) you will see tiles that lead up to the top of the central pillar.

Start ascending the tiles deftly, and when you reach the top you will see a blue crystal orb in the center, activate it, and the current in the previous room will be stopped. Backtrack to that room, then swim down the tunnel the red orb is by. In the next room there will be a Time statue and two green orbs, after you do all that is needed there, go into the next room to face....

BOSS - Tateobesu

For this boss you can either use the bow gun and aim very well, or you can get yourself into a corner and use Cranky bombs which stun him and he'll never be able to survive. When he charges after you with his mouth open, just turn and swim the other way and up. When he tries to use his electric tail on you, just don't be near him when he does it, he will usually do this after he charges.

After he is dead swim up the hatch in the ceiling, and misson 7 has been beaten.

Mission 8

When the mission starts swim straight up into the next room. In this room just swim straight up and you'll see another cylinder-like tunnel. Swim up here and you'll jump out of the water, you just have to navigate up the platforms in the sides of the walls to get to the top. At the top, look around for a statue that will say reflect my power. Stand a good distance away, and when it launches a fireball, hit it back with your swords, after three fireballs the statue breaks and water fills the room allowing you to go to the next floor. Once you're out of the water and on the next floor, there will be an orb dispenser, hit it to get the orbs, then run down the tunnel and jump down the hole into the water yet again. In here, go down to the bottom and through the door, now swim all the way to the end of this hallway. At the end you will see another tunnel leading up, take it. At the top, jump out of the water and go through the door. In this room, it is just like the 'blue flame' puzzle from mission 2 with Dante, basically, check the blue square on the second floor to activate the puzzle, then jump back down and step on the yellowish tile. Now you just have to destroy all of the blue orbs to raise some platforms. Now jump up the platforms to reach the door. In here run down the hallway to the Time statue. There are also orbs in this hallway that can be broken and will release the barrier around the next heart. After that, run down the next hallway in the room with the Time statue. Once through the door, you will have to fight a boss...

BOSS - Plutonian

He is the exact same thing as the boss you fought in mission 2, just with Agonofinis helping him, and some laser beams. The laser beams are fairly easy to dodge so I won't bug on that, just follow the strategy provided in mission 2 and you're going to be ok. After he falls, go collect the Arcana Chalice and you'll get a cut scene where you meet Dante again.

Mission 9

When the mission begins you'll get a cut scene where Lucia sneaks into Arius's skyscraper, you are found out by Arius and you're going to have to fight him....

BOSS - Arius

Screw the small fish, go strait for Arius. When Arius fires his magnum, just dodge from side to side, when he starts making sea-urchin type shadow balls, just stand back and throw whatever weapon at him, when he teleports just run up to wherever he is and beat on him. Shouldn't take long before he falls. After that, you get a scene of Dante saving Lucia. This concludes mission 9.

Mission 10

From the start proceed, straight or north, you should see a blue crystal which is VERY obvious to see, activate it. Next, proceed up the path and leap over the wall. Keep following the path for a while until you see the next blue orb, there is also a gold orb on the ledge to your left as well. After activating the orb, keep moving along the path. Right after you pass the narrow alley with 5 red orbs and about a 5-foot drop off, look to your right. There is another blue crystal in the small area, activate it and keep moving along the path. When you reach the part where you can go two ways, take the north path. When you're a little ways back from the time statue (you should be able to see a little of it), there will be a path to your right, it is marked with a medium-sized red orb. When you reach the end of the path and are at a three-way intersection, there will be a ledge in the building to your right. The ledge has the last blue crystal on it, activate it, then take the left path at the intersection and go through the door. In here, hit the big ball in the center of the room and it will trigger a cut scene. Now for the next boss fight against.....

BOSS - Phantom.

This guy again? So he's back and still packin' all the annoying attacks from the first time. Use the same strategies. First off, when he puts his head to the ground and see steam rising up from the ground, dodge whichever way you want, when his mouth starts to foam with fire, dodge to avoid the fire blast he will send. When he raises his tail, dodge from side to side when you see him strike, if he sweeps his tail along the ground jump up into the air so he can't grab you. His weak points are his head and his back. When he dies, the misson ends.

Mission 11

This is really straightforward, just hit the thing in the center of the room again, and kill all of the enemies in three minutes. There is only one thing in this mission that you need, the Chrono heart, look for a lump that is grayish on the floor and knock enemies into it, that's all you need to do. The enemies will consist of Agonofinis, Mortifinis, Terrofinis, Msiras, Blood Goats, Puias, and Goatlings.

Mission 12

When you start, check the elevator in front of you and a hand will appear. You will have to slaughter multiple goats in order for you to break the hand. After you have broken the hand take the elevator up. In here there will be a barrage of enemies, after disposing of them and the elevator reaches the pre-determined floor, you can exit. In here, run north toward the Time statue, once you're at the Time statue, you can run down another hallway, go through the door at the end. Run down this hallway, and when you come to the intersection just keep going straight, go down the next hall and enter the door at the end. In here run down the short blue hallway and kill all of the enemies that appear, after they are all gone you there will be a sacrilege on the floor. Pick it up and put it in the door that you came through. When coming back, go straight again at the first intersection you see, and go through the door at the end of the hallway. Now in this room you must jump over the purple balls to reach the sacrilege, it can be a bit tedious but practice makes perfect. After you have the sacrilege, put it in the door you came in through. This time when you come to the first intersection go straight, and while you're running through the hall, look to the left for a newly open hallway, go down it and enter the door. Time for a boss fight....

BOSS - TRISMAGIA

This guy is tough. When the fire face launches its flame missiles, just dodge them, when the fire face comes down and sweeps a beam of fire across the floor, just run from one side to the other. When the frost face launches rocks of ice at you, just jump around to avoid them, when it comes down and breaths frost at you, just stay away from it, when it launches icicle pillars at the field, just destroy them, they make targeting a real pain in the ass. When the electric face launches balls of electricity just dodge to one side until they're all gone, when he comes down and breaths O's of electricity, just stand still. When they combine to form one face just hit him with whatever ranged weapons you have. When he uses he super beam on you, you have to dodge at the EXACT right moment to not be hit; it's one of the hardest attacks in the game to dodge.

After Trismagia dies, go through the door at the south side of the room. You'll be in another elevator again, with another barrage of enemies, kill them all and wait for the elevator to stop ascending. In the next hallway collect the green orb, go through the door into the next room. Run up to the desk to begin the next cut scene. The cut scene ends misson 12.

Mission 13

BOSS - Possessed Arius

If he dives at you just jump over him. If you attack him up close for too long a time he will either swipe you away or pull a lariat on you. Watch out for the homing purple orbs, you can dodge them or destroy them with your knives. When Arius floats up into the air just get behind him and you'll avoid all of his attacks. When he digs his tentacles into the ground just jump and throw daggers constantly. It shouldn't take too long before he dies.

He now creates a huge gorge for you to fight him, and mutates into a much more fearsome form....

BOSS - Arius-Argosax

This guy has got to be one of the most EASIEST bosses ever. When he gets close to you just jump on his back and jump over him, then retreat while throwing knives to the other side of the gorge. When he gets close to you again just jump over him, way too easy than I expected....

CONGRATULATIONS!!!!

YOU JUST BEAT DEVIL MAY CRY 2 (Lucia)

WHY DON'T YOU TRY A HARDER LEVEL OR

DANTE/LUCIA MUST DIE!!!!

[Note: Please show respect for the author -- do not take this walkthrough and claim it as your own. Thank you.]


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